Cleanup some rules that are no longer used anywhere.

This commit is contained in:
Paul Coene 2018-01-29 14:48:10 -05:00
parent 8620e1b7c9
commit 93ddf915a2

View File

@ -275,17 +275,10 @@ RULE_INT(Zone, GlobalLootMultiplier, 1) // Sets Global Loot drop multiplier for
RULE_CATEGORY_END() RULE_CATEGORY_END()
RULE_CATEGORY(Map) RULE_CATEGORY(Map)
//enable these to help prevent mob hopping when they are pathing
RULE_BOOL(Map, FixPathingZWhenLoading, true) //increases zone boot times a bit to reduce hopping.
RULE_BOOL(Map, FixPathingZAtWaypoints, false) //alternative to `WhenLoading`, accomplishes the same thing but does it at each waypoint instead of once at boot time.
RULE_BOOL(Map, FixPathingZWhenMoving, false) //very CPU intensive, but helps hopping with widely spaced waypoints.
RULE_BOOL(Map, FixPathingZOnSendTo, false) //try to repair Z coords in the SendTo routine as well. RULE_BOOL(Map, FixPathingZOnSendTo, false) //try to repair Z coords in the SendTo routine as well.
RULE_BOOL(Map, FixZWhenMoving, true) // Automatically fix NPC Z coordinates when moving/pathing/engaged (Far less CPU intensive than its predecessor) RULE_BOOL(Map, FixZWhenMoving, true) // Automatically fix NPC Z coordinates when moving/pathing/engaged (Far less CPU intensive than its predecessor)
RULE_BOOL(Map, MobZVisualDebug, false) // Displays spell effects determining whether or not NPC is hitting Best Z calcs (blue for hit, red for miss) RULE_BOOL(Map, MobZVisualDebug, false) // Displays spell effects determining whether or not NPC is hitting Best Z calcs (blue for hit, red for miss)
RULE_REAL(Map, FixPathingZMaxDeltaMoving, 20) //at runtime while pathing: max change in Z to allow the BestZ code to apply.
RULE_REAL(Map, FixPathingZMaxDeltaWaypoint, 20) //at runtime at each waypoint: max change in Z to allow the BestZ code to apply.
RULE_REAL(Map, FixPathingZMaxDeltaSendTo, 20) //at runtime in SendTo: max change in Z to allow the BestZ code to apply. RULE_REAL(Map, FixPathingZMaxDeltaSendTo, 20) //at runtime in SendTo: max change in Z to allow the BestZ code to apply.
RULE_REAL(Map, FixPathingZMaxDeltaLoading, 45) //while loading each waypoint: max change in Z to allow the BestZ code to apply.
RULE_INT(Map, FindBestZHeightAdjust, 1) // Adds this to the current Z before seeking the best Z position RULE_INT(Map, FindBestZHeightAdjust, 1) // Adds this to the current Z before seeking the best Z position
RULE_CATEGORY_END() RULE_CATEGORY_END()