From 93ddf915a2761e1594eb745e3e415688710e654b Mon Sep 17 00:00:00 2001 From: Paul Coene Date: Mon, 29 Jan 2018 14:48:10 -0500 Subject: [PATCH] Cleanup some rules that are no longer used anywhere. --- common/ruletypes.h | 7 ------- 1 file changed, 7 deletions(-) diff --git a/common/ruletypes.h b/common/ruletypes.h index 0d7c45edd..3f7bbffc9 100644 --- a/common/ruletypes.h +++ b/common/ruletypes.h @@ -275,17 +275,10 @@ RULE_INT(Zone, GlobalLootMultiplier, 1) // Sets Global Loot drop multiplier for RULE_CATEGORY_END() RULE_CATEGORY(Map) -//enable these to help prevent mob hopping when they are pathing -RULE_BOOL(Map, FixPathingZWhenLoading, true) //increases zone boot times a bit to reduce hopping. -RULE_BOOL(Map, FixPathingZAtWaypoints, false) //alternative to `WhenLoading`, accomplishes the same thing but does it at each waypoint instead of once at boot time. -RULE_BOOL(Map, FixPathingZWhenMoving, false) //very CPU intensive, but helps hopping with widely spaced waypoints. RULE_BOOL(Map, FixPathingZOnSendTo, false) //try to repair Z coords in the SendTo routine as well. RULE_BOOL(Map, FixZWhenMoving, true) // Automatically fix NPC Z coordinates when moving/pathing/engaged (Far less CPU intensive than its predecessor) RULE_BOOL(Map, MobZVisualDebug, false) // Displays spell effects determining whether or not NPC is hitting Best Z calcs (blue for hit, red for miss) -RULE_REAL(Map, FixPathingZMaxDeltaMoving, 20) //at runtime while pathing: max change in Z to allow the BestZ code to apply. -RULE_REAL(Map, FixPathingZMaxDeltaWaypoint, 20) //at runtime at each waypoint: max change in Z to allow the BestZ code to apply. RULE_REAL(Map, FixPathingZMaxDeltaSendTo, 20) //at runtime in SendTo: max change in Z to allow the BestZ code to apply. -RULE_REAL(Map, FixPathingZMaxDeltaLoading, 45) //while loading each waypoint: max change in Z to allow the BestZ code to apply. RULE_INT(Map, FindBestZHeightAdjust, 1) // Adds this to the current Z before seeking the best Z position RULE_CATEGORY_END()