[Performance] Have World Send Smarter Guild Updates (#4796)

* [Performance] Have World Send Smarter Guild Updates

* Updates to correct incorrect guild window details (permissions, etc) not being sent on guild creation.

---------

Co-authored-by: Mitch Freeman <65987027+neckkola@users.noreply.github.com>
This commit is contained in:
Chris Miles
2025-03-29 14:27:49 -05:00
committed by GitHub
parent bb70850421
commit 937b947597
8 changed files with 85 additions and 26 deletions
+16
View File
@@ -36,11 +36,13 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "shared_task_manager.h"
#include "dynamic_zone_manager.h"
#include "ucs.h"
#include "clientlist.h"
extern uint32 numzones;
extern EQ::Random emu_random;
extern WebInterfaceList web_interface;
extern SharedTaskManager shared_task_manager;
extern ClientList client_list;
volatile bool UCSServerAvailable_ = false;
void CatchSignal(int sig_num);
@@ -871,6 +873,20 @@ bool ZSList::SendPacketToBootedZones(ServerPacket* pack)
return true;
}
bool ZSList::SendPacketToZonesWithGuild(uint32 guild_id, ServerPacket* pack)
{
auto servers = client_list.GetGuildZoneServers(guild_id);
for (auto const& z : zone_server_list) {
for (auto const& server_id : servers) {
if (z->GetID() == server_id && z->GetZoneID() > 0) {
z->SendPacket(pack);
}
}
}
return true;
}
void ZSList::SendServerReload(ServerReload::Type type, uchar *packet)
{
static auto pack = ServerPacket(ServerOP_ServerReloadRequest, sizeof(ServerReload::Request));