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Update bot.cpp
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zone/bot.cpp
116
zone/bot.cpp
@ -6747,49 +6747,101 @@ int32 Bot::GetActSpellDamage(uint16 spell_id, int32 value, Mob* target) {
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}
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}
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int32 Bot::GetActSpellHealing(uint16 spell_id, int32 value, Mob* target) {
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int32 Bot::GetActSpellHealing(uint16 spell_id, int32 value, Mob* target) {
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if (target == nullptr)
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target = this;
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if (IsNPC()) {
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value += value * CastToNPC()->GetSpellFocusHeal() / 100;
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}
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int32 value_BaseEffect = 0;
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int32 value_BaseEffect = 0;
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int32 chance = 0;
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int16 critical_chance = 0;
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int8 modifier = 1;
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int8 critical_modifier = 1;
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bool Critical = false;
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value_BaseEffect = (value + (value*GetBotFocusEffect(focusFcBaseEffects, spell_id) / 100));
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value = value_BaseEffect;
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value += int(value_BaseEffect*GetBotFocusEffect(focusImprovedHeal, spell_id) / 100);
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if(spells[spell_id].buffduration < 1) {
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chance += (itembonuses.CriticalHealChance + spellbonuses.CriticalHealChance + aabonuses.CriticalHealChance);
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chance += target->GetFocusIncoming(focusFcHealPctCritIncoming, SE_FcHealPctCritIncoming, this, spell_id);
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if (spellbonuses.CriticalHealDecay)
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chance += GetDecayEffectValue(spell_id, SE_CriticalHealDecay);
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if(chance && (zone->random.Int(0, 99) < chance)) {
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if (spells[spell_id].buffduration < 1) {
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Critical = true;
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critical_chance += itembonuses.CriticalHealChance + spellbonuses.CriticalHealChance + aabonuses.CriticalHealChance;
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modifier = 2;
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if (spellbonuses.CriticalHealDecay) {
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critical_chance += GetDecayEffectValue(spell_id, SE_CriticalHealDecay);
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}
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}
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else {
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critical_chance = itembonuses.CriticalHealOverTime + spellbonuses.CriticalHealOverTime + aabonuses.CriticalHealOverTime;
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if (spellbonuses.CriticalRegenDecay) {
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critical_chance += GetDecayEffectValue(spell_id, SE_CriticalRegenDecay);
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}
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}
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}
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value *= modifier;
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if (critical_chance) {
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value += (GetBotFocusEffect(focusFcHealAmtCrit, spell_id) * modifier);
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value += GetBotFocusEffect(focusFcHealAmt, spell_id);
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value += target->GetFocusIncoming(focusFcHealAmtIncoming, SE_FcHealAmtIncoming, this, spell_id);
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if(itembonuses.HealAmt && spells[spell_id].classes[(GetClass() % 17) - 1] >= GetLevel() - 5)
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if (spells[spell_id].override_crit_chance > 0 && critical_chance > spells[spell_id].override_crit_chance) {
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value += (GetExtraSpellAmt(spell_id, itembonuses.HealAmt, value) * modifier);
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critical_chance = spells[spell_id].override_crit_chance;
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}
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value += (value * target->GetHealRate(spell_id, this) / 100);
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if (zone->random.Roll(critical_chance)) {
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if (Critical)
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critical_modifier = 2; //At present time no critical heal amount modifier SPA exists.
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}
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}
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value_BaseEffect = value + (value*GetFocusEffect(focusFcBaseEffects, spell_id) / 100);
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value = value_BaseEffect;
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if (GetClass() == CLERIC) {
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value += int(value_BaseEffect*RuleI(Spells, ClericInnateHealFocus) / 100); //confirmed on live parsing clerics get an innate 5 pct heal focus
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}
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value += int(value_BaseEffect*GetFocusEffect(focusImprovedHeal, spell_id) / 100);
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value += int(value_BaseEffect*GetFocusEffect(focusFcAmplifyMod, spell_id) / 100);
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// Instant Heals
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if (spells[spell_id].buffduration < 1) {
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if (target) {
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value += int(value_BaseEffect + target->GetFocusEffect(focusFcHealPctIncoming, spell_id) / 100); //SPA 393 Add before critical
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value += int(value_BaseEffect + target->GetFocusEffect(focusFcHealPctCritIncoming, spell_id) / 100); //SPA 395 Add before critical (?)
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}
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value += GetFocusEffect(focusFcHealAmtCrit, spell_id); //SPA 396 Add before critical
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if (!spells[spell_id].no_heal_damage_item_mod && itembonuses.HealAmt && spells[spell_id].classes[(GetClass() % 17) - 1] >= GetLevel() - 5) {
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value += GetExtraSpellAmt(spell_id, itembonuses.HealAmt, value); //Item Heal Amt Add before critical
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}
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if (target) {
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int incoming_heal_mod_percent = target->itembonuses.HealRate + target->spellbonuses.HealRate + target->aabonuses.HealRate; //SPA 120 modifies value after Focus Applied but before critical
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incoming_heal_mod_percent = std::min(incoming_heal_mod_percent, -100);
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value += value * incoming_heal_mod_percent / 100;
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}
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/*
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Apply critical hit modifier
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*/
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value *= critical_modifier;
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value += GetFocusEffect(focusFcHealAmt, spell_id); //SPA 392 Add after critical
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value += GetFocusEffect(focusFcAmplifyAmt, spell_id); //SPA 508 ? Add after critical
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if (target) {
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value += target->GetFocusEffect(focusFcHealAmtIncoming, spell_id); //SPA 394 Add after critical
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}
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if (critical_modifier > 1) {
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entity_list.MessageClose(this, false, 100, Chat::SpellCrit, "%s performs an exceptional heal! (%d)", GetName(), value);
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entity_list.MessageClose(this, false, 100, Chat::SpellCrit, "%s performs an exceptional heal! (%d)", GetName(), value);
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}
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return value;
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return value;
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} else {
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chance = (itembonuses.CriticalHealOverTime + spellbonuses.CriticalHealOverTime + aabonuses.CriticalHealOverTime);
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chance += target->GetFocusIncoming(focusFcHealPctCritIncoming, SE_FcHealPctCritIncoming, this, spell_id);
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if (spellbonuses.CriticalRegenDecay)
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chance += GetDecayEffectValue(spell_id, SE_CriticalRegenDecay);
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if(chance && (zone->random.Int(0,99) < chance))
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return (value * 2);
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}
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}
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//Heal over time spells. [Heal Rate and Additional Healing effects do not increase this value]
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else {
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if (critical_chance && zone->random.Roll(critical_chance))
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value *= critical_modifier;
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}
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if (IsNPC() && CastToNPC()->GetHealScale()) {
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value = int(static_cast<float>(value) * CastToNPC()->GetHealScale() / 100.0f);
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}
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return value;
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return value;
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}
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}
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