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Added some missing bufffadebyx functions to lua mob
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@@ -345,6 +345,15 @@ public:
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void SetAppearance(int app);
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void SetAppearance(int app, bool ignore_self);
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void SetDestructibleObject(bool set);
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bool IsImmuneToSpell(int spell_id, Lua_Mob caster);
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void BuffFadeBySpellID(int spell_id);
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void BuffFadeByEffect(int effect_id);
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void BuffFadeByEffect(int effect_id, int skipslot);
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void BuffFadeAll();
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void BuffFadeBySlot(int slot);
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void BuffFadeBySlot(int slot, bool recalc_bonuses);
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int CanBuffStack(int spell_id, int caster_level);
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int CanBuffStack(int spell_id, int caster_level, bool fail_if_overwrite);
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};
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#endif
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