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updates
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@@ -22,8 +22,6 @@
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#define SEE_POSITION 0.5f //ratio of GetSize() where NPCs try to see for LOS
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#define CHECK_LOS_STEP 1.0f
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#define MAX_SHIELDERS 2 //I dont know if this is based on a client limit
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#define ARCHETYPE_HYBRID 1
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#define ARCHETYPE_CASTER 2
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#define ARCHETYPE_MELEE 3
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@@ -679,18 +677,6 @@ typedef struct
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int level_override;
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} tProc;
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struct Shielders_Struct {
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uint32 shielder_id;
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uint16 shielder_bonus;
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};
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struct ShieldAbility_Struct{
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uint32 shield_target_id;
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uint32 shielder_id;
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};
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typedef struct
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{
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uint16 increment;
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