mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-19 05:08:26 +00:00
updates
This commit is contained in:
+26
-10
@@ -5278,29 +5278,45 @@ void Mob::CommonOutgoingHitSuccess(Mob* defender, DamageHitInfo &hit, ExtraAttac
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hit.damage_done += (hit.damage_done * pct_damage_reduction / 100) + (defender->GetFcDamageAmtIncoming(this, 0, true, hit.skill));
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if (defender->shield_ability.shielder_id) {
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hit.damage_done *= 0.50;//Don't round.
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Shout("Shielder ID [%i]", defender->GetShielderID());
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if (defender->GetShielderID()) {
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hit.damage_done = hit.damage_done * 50 / 100;//Don't round.
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DoShieldDamageOnShielder(defender, hit.damage_done, hit.skill);
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}
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CheckNumHitsRemaining(NumHit::OutgoingHitSuccess);
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}
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void Mob::DoShieldDamageOnShielder(Mob* shield_target, int shielder_damage_taken, EQ::skills::SkillType skillInUse)
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void Mob::DoShieldDamageOnShielder(Mob* shielder_target, int hit_damage_done, EQ::skills::SkillType skillInUse)
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{
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if (!shield_target) {
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if (!shielder_target) {
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return;
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}
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Mob *current_shielder = entity_list.GetMob(shield_target->shield_ability.shielder_id);
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Mob *shielder = entity_list.GetMob(shielder_target->GetShielderID());
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if (!current_shielder) {
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if (!shielder) {
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return;
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}
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//AA to increase SPA 230 extended shielding
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int max_shielder_distance = 15;
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int distance_mod = aabonuses.ExtendedShielding + itembonuses.ExtendedShielding + spellbonuses.ExtendedShielding;
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max_shielder_distance += max_shielder_distance * distance_mod / 100;
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max_shielder_distance = std::max(max_shielder_distance, 0);
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if (shielder_target->CalculateDistance(shielder->GetX(), shielder->GetY(), shielder->GetZ()) > static_cast<float>(max_shielder_distance)) {
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//Clear variables Shield end
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Shout("Clear variables shield end");
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shielder->SetShieldTargetID(0);
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shielder_target->SetShielderID(0);
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return; //Too far away, no message is given thoughh.
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}
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int mitigation = 75;
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if (current_shielder->HasShieldEquiped() && current_shielder->IsClient()) {
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if (shielder->HasShieldEquiped() && shielder->IsClient()) {
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EQ::ItemInstance* inst = CastToClient()->GetInv().GetItem(EQ::invslot::slotSecondary);
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@@ -5315,10 +5331,10 @@ void Mob::DoShieldDamageOnShielder(Mob* shield_target, int shielder_damage_taken
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mitigation = std::max(mitigation, 50);
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shielder_damage_taken = shielder_damage_taken * mitigation / 100;
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hit_damage_done = hit_damage_done * mitigation / 100;
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current_shielder->Damage(this, shielder_damage_taken, SPELL_UNKNOWN, skillInUse, true, -1, false, m_specialattacks);
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current_shielder->CheckNumHitsRemaining(NumHit::OutgoingHitSuccess);
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shielder->Damage(this, hit_damage_done, SPELL_UNKNOWN, skillInUse, true, -1, false, m_specialattacks);
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shielder->CheckNumHitsRemaining(NumHit::OutgoingHitSuccess);
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}
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void Mob::CommonBreakInvisibleFromCombat()
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@@ -138,7 +138,6 @@ Client::Client(EQStreamInterface* ieqs)
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linkdead_timer(RuleI(Zone,ClientLinkdeadMS)),
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dead_timer(2000),
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global_channel_timer(1000),
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shield_timer(500),
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fishing_timer(8000),
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endupkeep_timer(1000),
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forget_timer(0),
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@@ -200,7 +199,6 @@ Client::Client(EQStreamInterface* ieqs)
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account_id = 0;
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admin = 0;
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lsaccountid = 0;
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shield_target = nullptr;
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guild_id = GUILD_NONE;
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guildrank = 0;
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GuildBanker = false;
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@@ -236,7 +234,6 @@ Client::Client(EQStreamInterface* ieqs)
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pQueuedSaveWorkID = 0;
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position_update_same_count = 0;
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fishing_timer.Disable();
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shield_timer.Disable();
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dead_timer.Disable();
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camp_timer.Disable();
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autosave_timer.Disable();
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@@ -420,16 +417,6 @@ Client::~Client() {
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}
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}
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if (shield_target) {
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for (int y = 0; y < 2; y++) {
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if (shield_target->shielder[y].shielder_id == GetID()) {
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shield_target->shielder[y].shielder_id = 0;
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shield_target->shielder[y].shielder_bonus = 0;
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}
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}
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shield_target = nullptr;
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}
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if(GetTarget())
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GetTarget()->IsTargeted(-1);
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@@ -1797,7 +1797,6 @@ private:
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Timer linkdead_timer;
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Timer dead_timer;
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Timer global_channel_timer;
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Timer shield_timer;
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Timer fishing_timer;
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Timer endupkeep_timer;
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Timer forget_timer; // our 2 min everybody forgets you timer
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+22
-16
@@ -12810,9 +12810,10 @@ void Client::Handle_OP_Shielding(const EQApplicationPacket *app)
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}
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//TODO: Defensive makes it not cast?
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//TODO: Bankers ect don't let you shjield 6826 You can not perform shielding while you are speaking with a banker, a merchant, or a guildmaster.
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if (GetLevel() < 30) {
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return; //Client gives message
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if (GetLevel() < 30) { //Client gives message
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return;
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}
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if (GetClass() != WARRIOR){
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@@ -12821,7 +12822,10 @@ void Client::Handle_OP_Shielding(const EQApplicationPacket *app)
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Shielding_Struct* shield = (Shielding_Struct*)app->pBuffer;
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shield_target = entity_list.GetMob(shield->target_id);
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Mob* shield_target = entity_list.GetMob(shield->target_id);
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Shout("PACKET Shielder %i", shield_target->GetShielderID());
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Shout("PACKET Shield Target %i", GetShieldTargetID());
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if (!shield_target) {
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return;
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@@ -12838,13 +12842,13 @@ void Client::Handle_OP_Shielding(const EQApplicationPacket *app)
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}
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//Does 'Shield Target' already have a 'Shielder'
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if (shield_target->shield_ability.shielder_id = GetID()) {
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if (shield_target->GetShielderID() == GetID()) {
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MessageString(Chat::White, ALREADY_SHIELDED);
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return;
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}
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//Does 'Shielder' already have a 'Shield Target' already have a shielder
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if (shield_ability.shielder_id = GetID()) {
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//Does 'Shielder' already have a 'Shield Target'
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if (GetShieldTargetID() == GetID()) {
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MessageString(Chat::White, ALREADY_SHIELDED);
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return;
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}
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@@ -12853,29 +12857,31 @@ void Client::Handle_OP_Shielding(const EQApplicationPacket *app)
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int max_shielder_distance = 15;
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int distance_mod = aabonuses.ExtendedShielding + itembonuses.ExtendedShielding + spellbonuses.ExtendedShielding;
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max_shielder_distance += max_shielder_distance * distance_mod / 100;
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max_shielder_distance = std::max(max_shielder_distance, 1); //Incase of negative effects limit it to range of 1
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max_shielder_distance = std::max(max_shielder_distance, 0);
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if (shield_target->CalculateDistance(GetX(), GetY(), GetZ()) > static_cast<float>(max_shielder_distance)) {
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return; //Too far away, no message is given thoughh. //TODO: Timer to enforce distance check
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return; //Too far away, no message is given thoughh.
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}
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entity_list.MessageCloseString(this, false, 100, 0, START_SHIELDING, GetName(), shield_target->GetName());
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//Apply to Shielder
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shield_ability.shielder_id = GetID();
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shield_ability.shield_target_id = shield_target->GetID();
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//shield_ability.shield_target_id = shield_target->GetID();
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//Apply to Shield Target
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shield_target->shield_ability.shielder_id = GetID();
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shield_target->shield_ability.shield_target_id = shield_target->GetID();
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//shield_target->shield_ability.shielder_id = GetID();
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SetShieldTargetID(shield_target->GetID());
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shield_target->SetShielderID(GetID());
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//Calculate AA for adding time SPA 255 extend shield duration
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int shield_duration = 12000;
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Shout("1 Duration %i", shield_duration);
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shield_duration += (aabonuses.ShieldDuration + itembonuses.ShieldDuration + spellbonuses.ShieldDuration) * 1000;
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shield_duration = std::max(shield_duration, 1000); //Incase of negative modifiers lets just make min duration 1 second.
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Shout("2 Duration %i", shield_duration);
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shield_duration = std::max(shield_duration, 1); //Incase of negative modifiers lets just make min duration 1 ms.
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Shout("3 Duration %i", shield_duration);
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shield_timer.Start(shield_duration);
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return;
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+8
-25
@@ -459,33 +459,16 @@ bool Client::Process() {
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if (gravity_timer.Check())
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DoGravityEffect();
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}
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if (shield_timer.Check()) {
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Mob *current_shield_target = entity_list.GetMob(GetShieldTargetID());
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if (shield_timer.Check())
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{
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if (shield_target)
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{
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if (!CombatRange(shield_target))
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{
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entity_list.MessageCloseString(
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this, false, 100, 0,
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END_SHIELDING, GetCleanName(), shield_target->GetCleanName());
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for (int y = 0; y < 2; y++)
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{
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if (shield_target->shielder[y].shielder_id == GetID())
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{
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shield_target->shielder[y].shielder_id = 0;
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shield_target->shielder[y].shielder_bonus = 0;
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}
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}
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shield_target = 0;
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shield_timer.Disable();
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}
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}
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else
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{
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shield_target = 0;
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shield_timer.Disable();
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if (current_shield_target) {
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entity_list.MessageCloseString(this, false, 100, 0, END_SHIELDING, GetCleanName(), current_shield_target->GetCleanName());
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}
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shield_timer.Disable();
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SetShieldTargetID(0);
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current_shield_target->SetShielderID(0);
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}
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SpellProcess();
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@@ -22,8 +22,6 @@
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#define SEE_POSITION 0.5f //ratio of GetSize() where NPCs try to see for LOS
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#define CHECK_LOS_STEP 1.0f
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#define MAX_SHIELDERS 2 //I dont know if this is based on a client limit
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#define ARCHETYPE_HYBRID 1
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#define ARCHETYPE_CASTER 2
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#define ARCHETYPE_MELEE 3
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@@ -679,18 +677,6 @@ typedef struct
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int level_override;
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} tProc;
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struct Shielders_Struct {
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uint32 shielder_id;
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uint16 shielder_bonus;
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};
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struct ShieldAbility_Struct{
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uint32 shield_target_id;
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uint32 shielder_id;
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};
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typedef struct
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{
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uint16 increment;
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+3
-8
@@ -260,7 +260,6 @@ Mob::Mob(
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MR = CR = FR = DR = PR = Corrup = PhR = 0;
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ExtraHaste = 0;
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bEnraged = false;
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shield_target = nullptr;
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current_mana = 0;
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max_mana = 0;
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hp_regen = in_hp_regen;
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@@ -375,14 +374,10 @@ Mob::Mob(
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silenced = false;
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amnesiad = false;
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inWater = false;
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int m;
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for (m = 0; m < MAX_SHIELDERS; m++) {
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shielder[m].shielder_id = 0;
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shielder[m].shielder_bonus = 0;
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}
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shield_ability.shield_target_id = 0;
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shield_ability.shielder_id = 0;
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shield_timer.Disable();
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shield_target_id = 0;
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shielder_id = 0;
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destructibleobject = false;
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wandertype = 0;
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+9
-12
@@ -1086,8 +1086,6 @@ public:
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void InstillDoubt(Mob *who);
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int16 GetResist(uint8 type) const;
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Mob* GetShieldTarget() const { return shield_target; }
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void SetShieldTarget(Mob* mob) { shield_target = mob; }
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bool HasActiveSong() const { return(bardsong != 0); }
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bool Charmed() const { return typeofpet == petCharmed; }
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static uint32 GetLevelHP(uint8 tlevel);
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@@ -1125,16 +1123,13 @@ public:
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bool IsMoved() { return moved; }
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void SetMoved(bool moveflag) { moved = moveflag; }
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Shielders_Struct shielder[MAX_SHIELDERS];
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Trade* trade;
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ShieldAbility_Struct shield_ability;
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void DoShieldDamageOnShielder(Mob* shield_target, int shielder_damage_taken, EQ::skills::SkillType skillInUse);
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inline int GetShielderID() { return shield_ability.shielder_id; }
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inline int SetShielderID(int ent_id) { shield_ability.shielder_id = ent_id; }
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inline int GetShieldTargetID() { return shield_ability.shield_target_id; }
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inline int SetShieldTargetID(int ent_id) { shield_ability.shield_target_id = ent_id; }
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void DoShieldDamageOnShielder(Mob* shield_target, int hit_damage_done, EQ::skills::SkillType skillInUse);
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inline int GetShielderID() const { return shielder_id; }
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inline void SetShielderID(int ent_id) { shielder_id = ent_id; }
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inline int GetShieldTargetID() const { return shield_target_id; }
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inline void SetShieldTargetID(int ent_id) { shield_target_id = ent_id; }
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inline glm::vec4 GetCurrentWayPoint() const { return m_CurrentWayPoint; }
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inline float GetCWPP() const { return(static_cast<float>(cur_wp_pause)); }
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@@ -1435,6 +1430,10 @@ protected:
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Timer mana_timer;
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Timer focus_proc_limit_timer;
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Timer shield_timer;
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uint32 shield_target_id;
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uint32 shielder_id;
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//spell casting vars
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Timer spellend_timer;
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uint16 casting_spell_id;
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@@ -1481,8 +1480,6 @@ protected:
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uint8 aa_title;
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Mob* shield_target;
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int ExtraHaste; // for the #haste command
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bool mezzed;
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bool stunned;
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+2
-2
@@ -4188,7 +4188,7 @@ XS(XS_Mob_GetShieldTarget) {
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Mob *THIS;
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Mob *RETVAL;
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VALIDATE_THIS_IS_MOB;
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RETVAL = THIS->GetShieldTarget();
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//RETVAL = THIS->GetShieldTarget();
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ST(0) = sv_newmortal();
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sv_setref_pv(ST(0), "Mob", (void *) RETVAL);
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}
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@@ -4212,7 +4212,7 @@ XS(XS_Mob_SetShieldTarget) {
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if (mob == nullptr)
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Perl_croak(aTHX_ "mob is nullptr, avoiding crash.");
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THIS->SetShieldTarget(mob);
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//THIS->SetShieldTarget(mob);
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}
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XSRETURN_EMPTY;
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}
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