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[Constants] Change Race Changes to Race Namespace (#5000)
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+20
-20
@@ -2076,10 +2076,10 @@ bool CheckCharCreateInfoTitanium(CharCreate_Struct *cc)
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classtemp = cc->class_ - 1;
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racetemp = cc->race - 1;
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// these have non sequential race numbers so they need to be mapped
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if (cc->race == FROGLOK) racetemp = 14;
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if (cc->race == VAHSHIR) racetemp = 13;
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if (cc->race == IKSAR) racetemp = 12;
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if (cc->race == DRAKKIN) racetemp = 15;
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if (cc->race == Race::Froglok2) racetemp = 14;
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if (cc->race == Race::VahShir) racetemp = 13;
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if (cc->race == Race::Iksar) racetemp = 12;
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if (cc->race == Race::Drakkin) racetemp = 15;
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// if out of range looking it up in the table would crash stuff
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// so we return from these
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@@ -2186,43 +2186,43 @@ void Client::SetRaceStartingSkills( PlayerProfile_Struct *pp )
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{
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switch( pp->race )
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{
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case BARBARIAN:
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case DWARF:
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case ERUDITE:
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case HALF_ELF:
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case HIGH_ELF:
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case HUMAN:
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case OGRE:
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case TROLL:
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case DRAKKIN: //Drakkin are supposed to get a starting AA Skill
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case Race::Barbarian:
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case Race::Dwarf:
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case Race::Erudite:
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case Race::HalfElf:
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case Race::HighElf:
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case Race::Human:
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case Race::Ogre:
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case Race::Troll:
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case Race::Drakkin: //Drakkin are supposed to get a starting AA Skill
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{
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// No Race Specific Skills
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break;
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}
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case DARK_ELF:
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case Race::DarkElf:
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{
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pp->skills[EQ::skills::SkillHide] = 50;
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break;
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}
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case FROGLOK:
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case Race::Froglok2:
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{
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if (RuleI(Skills, SwimmingStartValue) < 125) {
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pp->skills[EQ::skills::SkillSwimming] = 125;
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}
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break;
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}
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case GNOME:
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case Race::Gnome:
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{
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pp->skills[EQ::skills::SkillTinkering] = 50;
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break;
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}
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case HALFLING:
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case Race::Halfling:
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{
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pp->skills[EQ::skills::SkillHide] = 50;
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pp->skills[EQ::skills::SkillSneak] = 50;
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break;
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}
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case IKSAR:
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case Race::Iksar:
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{
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pp->skills[EQ::skills::SkillForage] = 50;
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if (RuleI(Skills, SwimmingStartValue) < 100) {
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@@ -2230,13 +2230,13 @@ void Client::SetRaceStartingSkills( PlayerProfile_Struct *pp )
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}
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break;
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}
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case WOOD_ELF:
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case Race::WoodElf:
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{
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pp->skills[EQ::skills::SkillForage] = 50;
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pp->skills[EQ::skills::SkillHide] = 50;
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break;
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}
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case VAHSHIR:
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case Race::VahShir:
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{
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pp->skills[EQ::skills::SkillSafeFall] = 50;
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pp->skills[EQ::skills::SkillSneak] = 50;
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