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Add defines (commented) for further known SPAs (#1446)
* Add defines (commented) for further known SPAs Added as comments since that appears what we were doing. This just gets us caught up to dev post. * More SPAs
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@ -800,18 +800,73 @@ typedef enum {
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#define SE_ResourceTap 457 // implemented Coverts a percent of dmg from dmg spells(DD/DoT) to hp/mana/end.
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#define SE_ResourceTap 457 // implemented Coverts a percent of dmg from dmg spells(DD/DoT) to hp/mana/end.
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#define SE_FactionModPct 458 // implemented Modifies faction gains and losses by percent.
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#define SE_FactionModPct 458 // implemented Modifies faction gains and losses by percent.
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#define SE_DamageModifier2 459 // implemented - Modifies melee damage by skill type
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#define SE_DamageModifier2 459 // implemented - Modifies melee damage by skill type
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//#define SE_Ff_Override_NotFocusable 460 //
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//#define SE_Ff_Override_NotFocusable 460 //
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#define SE_ImprovedDamage2 461 // implemented - Increase spell damage by percent (SE_Fc_Damage_%2)
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#define SE_ImprovedDamage2 461 // implemented - Increase spell damage by percent (SE_Fc_Damage_%2)
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#define SE_FcDamageAmt2 462 // implemented - Increase spell damage by flat amount (SE_Fc_Damage_Amt2)
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#define SE_FcDamageAmt2 462 // implemented - Increase spell damage by flat amount (SE_Fc_Damage_Amt2)
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//#define SE_Shield_Target 463 //
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//#define SE_Shield_Target 463 //
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#define SE_PC_Pet_Rampage 464 // implemented - Base1 % chance to do rampage for base2 % of damage each melee round
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#define SE_PC_Pet_Rampage 464 // implemented - Base1 % chance to do rampage for base2 % of damage each melee round
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//#define SE_PC_Pet_AE_Rampage 465 // Would assume as above but need to confirm.
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//#define SE_PC_Pet_AE_Rampage 465 // Would assume as above but need to confirm.
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#define SE_PC_Pet_Flurry_Chance 466 // implemented - Base1 % chance to do flurry from double attack hit.
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#define SE_PC_Pet_Flurry_Chance 466 // implemented - Base1 % chance to do flurry from double attack hit.
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//#define SE_DS_Mitigation_Amount 467 //
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//#define SE_DS_Mitigation_Amount 467 //
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//#define SE_DS_Mitigation_Percentage 468 //
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//#define SE_DS_Mitigation_Percentage 468 //
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//#define SE_Chance_Best_in_Spell_Grp 469 //
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//#define SE_Chance_Best_in_Spell_Grp 469 //
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//#define SE_Trigger_Best_in_Spell Grp 470 //
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//#define SE_Trigger_Best_in_Spell Grp 470 //
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//#define SE_Double_Melee_Round 471 //
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//#define SE_Double_Melee_Round 471 //
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//#define SE_Buy_AA_Rank 472 //
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//#define SE_Double_Backstab_Front 473 //
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//#define SE_Pet_Crit_Melee_Damage_Pct_Owner 474 //
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//#define SE_Trigger_Spell_Non_Item 475 //
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//#define SE_Weapon_Stance 476 //
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//#define SE_Hatelist_To_Top_Index 477 //
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//#define SE_Hatelist_To_Tail_Index 478 //
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//#define SE_Ff_Value_Min 479 //
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//#define SE_Ff_Value_Max 480 //
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//#define SE_Fc_Cast_Spell_On_Land 481 //
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//#define SE_Skill_Base_Damage_Mod 482 //
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//#define SE_Fc_Spell_Damage_Pct_IncomingPC 483 //
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//#define SE_Fc_Spell_Damage_Amt_IncomingPC 484 //
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//#define SE_Ff_CasterClass 485 //
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//#define SE_Ff_Same_Caster 486 //
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//#define SE_Extend_Tradeskill_Cap 487 //
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//#define SE_Defender_Melee_Force_Pct_PC 488 //
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//#define SE_Worn_Endurance_Regen_Cap 489 //
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//#define SE_Ff_ReuseTimeMin 490 //
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//#define SE_Ff_ReuseTimeMax 491 //
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//#define SE_Ff_Endurance_Min 492 //
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//#define SE_Ff_Endurance_Max 493 //
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//#define SE_Pet_Add_Atk 494 //
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//#define SE_Ff_DurationMax 495 //
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//#define SE_Critical_Melee_Damage_Mod_Max 496 //
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//#define SE_Ff_FocusCastProcNoBypass 497 //
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//#define SE_AddExtraAttackPct_1h_Primary 498 //
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//#define SE_AddExtraAttackPct_1h_Secondary 499 //
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//#define SE_Fc_CastTimeMod2 500 //
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//#define SE_Fc_CastTimeAmt 501 //
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//#define SE_Fearstun 502 //
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//#define SE_Melee_Damage_Position_Mod 503 //
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//#define SE_Melee_Damage_Position_Amt 504 //
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//#define SE_Damage_Taken_Position_Mod 505 //
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//#define SE_Damage_Taken_Position_Amt 506 //
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//#define SE_Fc_Amplify_Mod 507 //
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//#define SE_Fc_Amplify_Amt 508 //
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//#define SE_Health_Transfer 509 //
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//#define SE_Fc_ResistIncoming 510 //
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//#define SE_Ff_FocusTimerMin 511 //
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//#define SE_Proc_Timer_Modifier 512 //
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//#define SE_Mana_Max_Percent 513 //
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//#define SE_Endurance_Max_Percent 514 //
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//#define SE_AC_Avoidance_Max_Percent 515 //
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//#define SE_AC_Mitigation_Max_Percent 516 //
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//#define SE_Attack_Offense_Max_Percent 517 //
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//#define SE_Attack_Accuracy_Max_Percent 518 //
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//#define SE_Luck_Amount 519 //
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//#define SE_Luck_Percent 520 //
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//#define SE_Endurance_Absorb_Pct_Damage 521 //
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//#define SE_Instant_Mana_Pct 522 //
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//#define SE_Instant_Endurance_Pct 523 //
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//#define SE_Duration_HP_Pct 524 //
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//#define SE_Duration_Mana_Pct 525 //
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//#define SE_Duration_Endurance_Pct 526 //
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// LAST
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// LAST
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