diff --git a/common/spdat.h b/common/spdat.h index 7b3ff5ed7..837f10f78 100644 --- a/common/spdat.h +++ b/common/spdat.h @@ -800,18 +800,73 @@ typedef enum { #define SE_ResourceTap 457 // implemented Coverts a percent of dmg from dmg spells(DD/DoT) to hp/mana/end. #define SE_FactionModPct 458 // implemented Modifies faction gains and losses by percent. #define SE_DamageModifier2 459 // implemented - Modifies melee damage by skill type -//#define SE_Ff_Override_NotFocusable 460 // +//#define SE_Ff_Override_NotFocusable 460 // #define SE_ImprovedDamage2 461 // implemented - Increase spell damage by percent (SE_Fc_Damage_%2) -#define SE_FcDamageAmt2 462 // implemented - Increase spell damage by flat amount (SE_Fc_Damage_Amt2) -//#define SE_Shield_Target 463 // +#define SE_FcDamageAmt2 462 // implemented - Increase spell damage by flat amount (SE_Fc_Damage_Amt2) +//#define SE_Shield_Target 463 // #define SE_PC_Pet_Rampage 464 // implemented - Base1 % chance to do rampage for base2 % of damage each melee round //#define SE_PC_Pet_AE_Rampage 465 // Would assume as above but need to confirm. #define SE_PC_Pet_Flurry_Chance 466 // implemented - Base1 % chance to do flurry from double attack hit. -//#define SE_DS_Mitigation_Amount 467 // -//#define SE_DS_Mitigation_Percentage 468 // -//#define SE_Chance_Best_in_Spell_Grp 469 // -//#define SE_Trigger_Best_in_Spell Grp 470 // -//#define SE_Double_Melee_Round 471 // +//#define SE_DS_Mitigation_Amount 467 // +//#define SE_DS_Mitigation_Percentage 468 // +//#define SE_Chance_Best_in_Spell_Grp 469 // +//#define SE_Trigger_Best_in_Spell Grp 470 // +//#define SE_Double_Melee_Round 471 // +//#define SE_Buy_AA_Rank 472 // +//#define SE_Double_Backstab_Front 473 // +//#define SE_Pet_Crit_Melee_Damage_Pct_Owner 474 // +//#define SE_Trigger_Spell_Non_Item 475 // +//#define SE_Weapon_Stance 476 // +//#define SE_Hatelist_To_Top_Index 477 // +//#define SE_Hatelist_To_Tail_Index 478 // +//#define SE_Ff_Value_Min 479 // +//#define SE_Ff_Value_Max 480 // +//#define SE_Fc_Cast_Spell_On_Land 481 // +//#define SE_Skill_Base_Damage_Mod 482 // +//#define SE_Fc_Spell_Damage_Pct_IncomingPC 483 // +//#define SE_Fc_Spell_Damage_Amt_IncomingPC 484 // +//#define SE_Ff_CasterClass 485 // +//#define SE_Ff_Same_Caster 486 // +//#define SE_Extend_Tradeskill_Cap 487 // +//#define SE_Defender_Melee_Force_Pct_PC 488 // +//#define SE_Worn_Endurance_Regen_Cap 489 // +//#define SE_Ff_ReuseTimeMin 490 // +//#define SE_Ff_ReuseTimeMax 491 // +//#define SE_Ff_Endurance_Min 492 // +//#define SE_Ff_Endurance_Max 493 // +//#define SE_Pet_Add_Atk 494 // +//#define SE_Ff_DurationMax 495 // +//#define SE_Critical_Melee_Damage_Mod_Max 496 // +//#define SE_Ff_FocusCastProcNoBypass 497 // +//#define SE_AddExtraAttackPct_1h_Primary 498 // +//#define SE_AddExtraAttackPct_1h_Secondary 499 // +//#define SE_Fc_CastTimeMod2 500 // +//#define SE_Fc_CastTimeAmt 501 // +//#define SE_Fearstun 502 // +//#define SE_Melee_Damage_Position_Mod 503 // +//#define SE_Melee_Damage_Position_Amt 504 // +//#define SE_Damage_Taken_Position_Mod 505 // +//#define SE_Damage_Taken_Position_Amt 506 // +//#define SE_Fc_Amplify_Mod 507 // +//#define SE_Fc_Amplify_Amt 508 // +//#define SE_Health_Transfer 509 // +//#define SE_Fc_ResistIncoming 510 // +//#define SE_Ff_FocusTimerMin 511 // +//#define SE_Proc_Timer_Modifier 512 // +//#define SE_Mana_Max_Percent 513 // +//#define SE_Endurance_Max_Percent 514 // +//#define SE_AC_Avoidance_Max_Percent 515 // +//#define SE_AC_Mitigation_Max_Percent 516 // +//#define SE_Attack_Offense_Max_Percent 517 // +//#define SE_Attack_Accuracy_Max_Percent 518 // +//#define SE_Luck_Amount 519 // +//#define SE_Luck_Percent 520 // +//#define SE_Endurance_Absorb_Pct_Damage 521 // +//#define SE_Instant_Mana_Pct 522 // +//#define SE_Instant_Endurance_Pct 523 // +//#define SE_Duration_HP_Pct 524 // +//#define SE_Duration_Mana_Pct 525 // +//#define SE_Duration_Endurance_Pct 526 // // LAST