[Feature] Add RoF2 Guild features (#3699)

* [Feature] Add additional Guild Features

This adds the following guild features and design pattern
- the existing guild system was used
- guild features are based on RoF2 within source with translaters used to converted between client differences
- backward compatible with Ti and UF, and allows for mixed client servers
- Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF
- Guild Ranks and Permissions are enabled.
- Guild Tributes are enabled.
- Event logging via rules for donating tribute items and plat
- Rules to limit Guild Tributes based on max level of server
- Rewrote guild communications to client using specific opcodes
-- Server no longer sends a guild member list on each zone
-- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes
-- When a member is removed or added to a guild, a single opcode is sent to each guild member
-- This reduces network traffic considerably

Known issues:
- Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting.
- Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab.  This is resolved by selecting and de-selecting the 'Show Offline' checkbox.

* Updated RoF2 Guild Comms

Updated RoF2 Guild Comms
Update RoF2 Opcodes
Rewrote RoF2 Guild Communications using specific opcodes.
Added database changes - they are irreversible

* Formatting

* Update base_guild_members_repository.h

* Format GuildInfo

* Format GuildAction enum

* Formatting in clientlist

* quantity vs quantity

* desc vs description

* Format structs

* Inline struct values

* Formatting

* Formatting

* Formatting fixes

* Formatting items

* Formatting

* Formatting

* struct formatting updates

* Updated formatting

* Updated
- std:string items
- naming conventions
- magic numbers

* Repo refactors
Other formatting updates

* Remove test guild commands

* Updated #guild info command

* Add new repo methods for Neckolla ReplaceOne and ReplaceMany

* Fix guild_tributes repo

* Update database_update_manifest.cpp

* Phase 1 of final testing with RoF2 -> RoF2.
Next phase will be inter compatibility review

* Remove #guild testing commands

* Fix uf translator error
Rewrite LoadGuilds

* Use extended repository

* FIx guild window on member add

* LoadGuild Changes

* Update guild_base.cpp

* Few small fixes for display issue with UF

* Update guild_base.cpp

* Update guild_members_repository.h

* Update zoneserver.cpp

* Update guild.cpp

* Update entity.h

* Switch formatting

* Formatting

* Update worldserver.cpp

* Switch formatting

* Formatting switch statement

* Update guild.cpp

* Formatting in guild_base

* We don't need to validate m_db everywhere

* More formatting / spacing issues

* Switch format

* Update guild_base.cpp

* Fix an UF issue displaying incorrect guildtag as <>

* Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild.

* Formatting and logging updates

* Fix for Loadguilds and permissions after repo updates.

* Cleanup unnecessary m_db checks

* Updated logging to use player_event_logs

* Updated to use the single opcodes for guild traffic for Ti/UF/RoF2.  Several enhancements for guild functionality for more reusable code and readability.

* Update to fix Demote Self and guild invites declining when option set to not accept guild invites

* Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked.

* Updates to fox recent master changes

Updates to fix recent master changes

* Updates in response to comments

* Further Updates in response to comments

* Comment updates and refactor for SendAppearance functions

* Comment updates

* Update client spawn process for show guild name

Add show guild tag to default spawn process

* Update to use zone spawn packets for RoF2
Removed several unused functions as a result
Updated MemberRankUpdate to properly update guild_show on rank change.
Updated OP_GuildURLAndChannel opcode for UF/RoF2

* Cleanup of world changes
Created function for repetitive zonelist sendpackets to only booted zones
Re-Inserted accidental delete of scanclosemobs

* Fixes

* Further world cleanup

* Fix a few test guild bank cases for backward compat
Removed a duplicate db call
Fixed a fallthrough issue

* Update guild_mgr.cpp

* Cleanup

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Mitch Freeman
2024-02-10 05:27:58 -04:00
committed by GitHub
parent dacebca9dd
commit 91f5932c6d
80 changed files with 8152 additions and 2463 deletions
+307 -17
View File
@@ -22,17 +22,25 @@
#include "../common/servertalk.h"
#include "clientlist.h"
#include "zonelist.h"
#include "zoneserver.h"
#include "cliententry.h"
#include "client.h"
#include "../common/repositories/guilds_repository.h"
#include "../common/repositories/guild_ranks_repository.h"
#include "../common/repositories/guild_permissions_repository.h"
#include "../common/repositories/guild_members_repository.h"
#include "../common/repositories/guild_bank_repository.h"
#include "../common/repositories/guild_tributes_repository.h"
#include "../common/repositories/tributes_repository.h"
#include "../common/repositories/tribute_levels_repository.h"
extern ClientList client_list;
extern ZSList zoneserver_list;
std::map<uint32, TributeData> tribute_list;
WorldGuildManager guild_mgr;
void WorldGuildManager::SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation) {
LogGuilds("Broadcasting guild refresh for [{}], changes: name=[{}], motd=[{}], rank=d, relation=[{}]", guild_id, name, motd, rank, relation);
auto pack = new ServerPacket(ServerOP_RefreshGuild, sizeof(ServerGuildRefresh_Struct));
@@ -89,14 +97,12 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
break;
}
case ServerOP_GuildCharRefresh: {
if(pack->size != sizeof(ServerGuildCharRefresh_Struct)) {
LogGuilds("Received ServerOP_RefreshGuild of incorrect size [{}], expected [{}]", pack->size, sizeof(ServerGuildCharRefresh_Struct));
return;
}
case ServerOP_GuildCharRefresh:
{
ServerGuildCharRefresh_Struct *s = (ServerGuildCharRefresh_Struct *) pack->pBuffer;
LogGuilds("Received and broadcasting guild member refresh for char [{}] to all zones with members of guild [{}]", s->char_id, s->guild_id);
RefreshGuild(s->guild_id);
//preform the local update
client_list.UpdateClientGuild(s->char_id, s->guild_id);
@@ -107,41 +113,325 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
break;
}
case ServerOP_DeleteGuild: {
case ServerOP_DeleteGuild:
{
if(pack->size != sizeof(ServerGuildID_Struct)) {
LogGuilds("Received ServerOP_DeleteGuild of incorrect size [{}], expected [{}]", pack->size, sizeof(ServerGuildID_Struct));
return;
}
ServerGuildID_Struct *s = (ServerGuildID_Struct *) pack->pBuffer;
auto res = m_guilds.find(s->guild_id);
if (res != m_guilds.end()) {
delete res->second;
m_guilds.erase(res);
}
LogGuilds("Received and broadcasting guild delete for guild [{}]", s->guild_id);
//broadcast this packet to all zones.
zoneserver_list.SendPacket(pack);
//preform a local refresh.
if(!LocalDeleteGuild(s->guild_id)) {
LogGuilds("Unable to preform local delete on guild [{}]", s->guild_id);
//can we do anything?
}
break;
}
case ServerOP_GuildMemberUpdate: {
case ServerOP_GuildMemberUpdate:
{
if(pack->size != sizeof(ServerGuildMemberUpdate_Struct))
{
LogGuilds("Received ServerOP_GuildMemberUpdate of incorrect size [{}], expected [{}]", pack->size, sizeof(ServerGuildMemberUpdate_Struct));
return;
}
auto s = (ServerGuildID_Struct *)pack->pBuffer;
RefreshGuild(s->guild_id);
zoneserver_list.SendPacket(pack);
break;
}
case ServerOP_GuildPermissionUpdate:
{
if (pack->size != sizeof(ServerGuildPermissionUpdate_Struct))
{
LogGuilds("Received ServerOP_GuildPermissionUpdate of incorrect size [{}], expected [{}]", pack->size, sizeof(ServerGuildPermissionUpdate_Struct));
return;
}
auto sg = (ServerGuildPermissionUpdate_Struct *)pack->pBuffer;
auto guild = GetGuildByGuildID(sg->guild_id);
if (!guild) {
guild_mgr.LoadGuilds();
guild = GetGuildByGuildID(sg->guild_id);
}
if (guild) {
if (sg->function_value) {
guild->functions[sg->function_id].perm_value |= (1UL << (8 - sg->rank));
}
else {
guild->functions[sg->function_id].perm_value &= ~(1UL << (8 - sg->rank));
}
LogGuilds("World Received ServerOP_GuildPermissionUpdate for guild [{}] function id {} with value of {}",
sg->guild_id,
sg->function_id,
sg->function_value
);
zoneserver_list.SendPacketToBootedZones(pack);
}
else {
LogError("World Received ServerOP_GuildPermissionUpdate for guild [{}] function id {} with value of {} but guild could not be found.",
sg->guild_id,
sg->function_id,
sg->function_value
);
}
break;
}
case ServerOP_GuildRankNameChange:
{
if (pack->size != sizeof(ServerGuildRankNameChange))
{
LogGuilds("Received ServerOP_ServerGuildRankNameChange of incorrect size [{}], expected [{}]", pack->size, sizeof(ServerGuildPermissionUpdate_Struct));
return;
}
auto rnc = (ServerGuildRankNameChange*)pack->pBuffer;
auto guild = GetGuildByGuildID(rnc->guild_id);
if (!guild) {
guild_mgr.LoadGuilds();
guild = GetGuildByGuildID(rnc->guild_id);
}
if (guild) {
guild->rank_names[rnc->rank] = rnc->rank_name;
LogGuilds("World Received ServerOP_GuildRankNameChange from zone for guild [{}] rank id {} with new name of {}",
rnc->guild_id,
rnc->rank,
rnc->rank_name
);
zoneserver_list.SendPacketToBootedZones(pack);
}
else {
LogError("World Received ServerOP_GuildRankNameChange from zone for guild [{}] rank id {} with new name of {} but could not find guild.",
rnc->guild_id,
rnc->rank,
rnc->rank_name
);
}
break;
}
case ServerOP_GuildMemberLevelUpdate:
case ServerOP_GuildMemberPublicNote:
case ServerOP_GuildChannel:
case ServerOP_GuildURL:
case ServerOP_GuildMemberRemove:
case ServerOP_GuildMemberAdd:
case ServerOP_GuildSendGuildList:
case ServerOP_GuildMembersList:
{
zoneserver_list.SendPacketToBootedZones(pack);
break;
}
default:
LogGuilds("Unknown packet {:#04x} received from zone??", pack->opcode);
break;
}
}
void WorldGuildManager::Process()
{
for (auto &g: m_guilds) {
if (!g.second->tribute.enabled) {
continue;
}
else if (g.second->tribute.enabled && !g.second->tribute.timer.Enabled()) {
g.second->tribute.timer.Start(g.second->tribute.time_remaining);
LogGuilds(
"Found a Guild Tribute Timer for guild [{}]. that was not started. Started it with [{}] time remaining before restart.",
g.first,
g.second->tribute.time_remaining
);
}
else if (g.second->tribute.enabled && g.second->tribute.timer.Check()) {
g.second->tribute.favor -= GetGuildTributeCost(g.first);
g.second->tribute.time_remaining = RuleI(Guild, TributeTime);
g.second->tribute.timer.Start(RuleI(Guild, TributeTime));
guild_mgr.UpdateDbGuildFavor(g.first, g.second->tribute.favor);
guild_mgr.UpdateDbTributeTimeRemaining(g.first, RuleI(Guild, TributeTime));
SendGuildTributeFavorAndTimer(g.first, g.second->tribute.favor, g.second->tribute.timer.GetRemainingTime());
}
else if (g.second->tribute.send_timer &&
((g.second->tribute.timer.GetRemainingTime() / 1000) %
(RuleI(Guild, TributeTimeRefreshInterval) / 1000)) == 0 &&
!g.second->tribute.timer.Check()
) {
g.second->tribute.send_timer = false;
g.second->tribute.time_remaining = g.second->tribute.timer.GetRemainingTime();
SendGuildTributeFavorAndTimer(g.first, g.second->tribute.favor, g.second->tribute.time_remaining);
guild_mgr.UpdateDbTributeTimeRemaining(g.first, g.second->tribute.time_remaining);
LogGuilds(
"Timer Frequency [{}] ms hit sending time [{}] to guild clients",
RuleI(Guild, TributeTimeRefreshInterval),
g.second->tribute.time_remaining
);
}
else if (!g.second->tribute.send_timer &&
((g.second->tribute.timer.GetRemainingTime() / 1000) %
(RuleI(Guild, TributeTimeRefreshInterval) / 1000)) > 0 &&
!g.second->tribute.timer.Check()
) {
g.second->tribute.send_timer = true;
}
}
}
uint32 WorldGuildManager::GetGuildTributeCost(uint32 guild_id)
{
auto guild_members = client_list.GetGuildClientsWithTributeOptIn(guild_id);
auto total = guild_members.size();
auto total_cost = 0;
auto guild = guild_mgr.GetGuildByGuildID(guild_id);
if (guild)
{
TributeData &d1 = tribute_list[guild->tribute.id_1];
TributeData &d2 = tribute_list[guild->tribute.id_2];
uint32 cost_id1 = d1.tiers[guild->tribute.id_1_tier].cost;
uint32 cost_id2 = d2.tiers[guild->tribute.id_2_tier].cost;
uint32 level_id1 = d2.tiers[guild->tribute.id_1_tier].level;
uint32 level_id2 = d2.tiers[guild->tribute.id_2_tier].level;
for (auto const &m: guild_members) {
if (m.second->level() >= level_id1) {
total_cost += cost_id1;
}
if (m.second->level() >= level_id2) {
total_cost += cost_id2;
}
}
}
return total_cost;
}
bool WorldGuildManager::LoadTributes()
{
TributeData td{};
td.tier_count = 0;
tribute_list.clear();
auto tributes = TributesRepository::All(*m_db);
for (auto const& t : tributes) {
td.name = t.name;
td.description = t.descr;
td.unknown = t.unknown;
td.is_guild = t.isguild == 0 ? false : true;
tribute_list[t.id] = td;
}
LogInfo("Loaded [{}] tributes", Strings::Commify(tributes.size()));
auto tribute_levels = TributeLevelsRepository::GetWhere(*m_db, "TRUE ORDER BY tribute_id, level");
for (auto const& t : tribute_levels) {
uint32 id = t.tribute_id;
if (tribute_list.count(id) != 1) {
LogError("Error in LoadTributes: unknown tribute [{}] in tribute_levels", (unsigned long)id);
continue;
}
TributeData& cur = tribute_list[id];
if (cur.tier_count >= MAX_TRIBUTE_TIERS) {
LogError("Error in LoadTributes: on tribute [{}] more tiers defined than permitted", (unsigned long)id);
continue;
}
TributeLevel_Struct& s = cur.tiers[cur.tier_count];
s.level = t.level;
s.cost = t.cost;
s.tribute_item_id = t.item_id;
cur.tier_count++;
}
LogInfo("Loaded [{}] tribute levels", Strings::Commify(tribute_levels.size()));
return true;
}
bool WorldGuildManager::RefreshGuild(uint32 guild_id)
{
auto temp_guild = GetGuildByGuildID(guild_id);
BaseGuildManager::GuildInfo temp_guild_detail;
if (temp_guild) {
temp_guild_detail.tribute = temp_guild->tribute;
}
if (guild_id <= 0) {
LogError("Requested to refresh guild id [{}] but id must be greater than 0.", guild_id);
return false;
}
auto db_guild = GuildsRepository::FindOne(*m_db, guild_id);
if (!db_guild.id) {
LogGuilds("Guild ID [{}] not found in database.", db_guild.id);
return false;
}
LogGuilds("Found guild id [{}]. Loading details.....", db_guild.id);
_CreateGuild(db_guild.id, db_guild.name, db_guild.leader, db_guild.minstatus, db_guild.motd, db_guild.motd_setter, db_guild.channel, db_guild.url, db_guild.favor);
auto guild = GetGuildByGuildID(guild_id);
auto where_filter = fmt::format("guild_id = '{}'", guild_id);
auto guild_ranks = GuildRanksRepository::GetWhere(*m_db, where_filter);
for (auto const& r : guild_ranks) {
guild->rank_names[r.rank_] = r.title;
}
where_filter = fmt::format("guild_id = '{}'", guild_id);
auto guild_permissions = GuildPermissionsRepository::GetWhere(*m_db, where_filter);
for (auto const& p : guild_permissions) {
guild->functions[p.perm_id].id = p.id;
guild->functions[p.perm_id].guild_id = p.guild_id;
guild->functions[p.perm_id].perm_id = p.perm_id;
guild->functions[p.perm_id].perm_value = p.permission;
}
auto guild_tributes = GuildTributesRepository::FindOne(*m_db, guild_id);
if (guild_tributes.guild_id) {
guild->tribute.id_1 = guild_tributes.tribute_id_1;
guild->tribute.id_2 = guild_tributes.tribute_id_2;
guild->tribute.id_1_tier = guild_tributes.tribute_id_1_tier;
guild->tribute.id_2_tier = guild_tributes.tribute_id_2_tier;
guild->tribute.enabled = guild_tributes.enabled;
guild->tribute.time_remaining = guild_tributes.time_remaining;
}
if (temp_guild_detail.tribute.enabled == 1) {
guild->tribute = temp_guild_detail.tribute;
}
LogGuilds("Successfully refreshed guild id [{}] from the [WORLD] database", guild_id);
LogGuilds("Timer has [{}] time remaining from the [WORLD] refresh.", guild->tribute.time_remaining);
return true;
}
void WorldGuildManager::SendGuildTributeFavorAndTimer(uint32 guild_id, uint32 favor, uint32 time)
{
auto sp = new ServerPacket(ServerOP_GuildTributeFavAndTimer, sizeof(GuildTributeFavorTimer_Struct));
auto data = (GuildTributeFavorTimer_Struct *)sp->pBuffer;
data->guild_id = guild_id;
data->guild_favor = favor;
data->tribute_timer = time;
data->trophy_timer = 0;
zoneserver_list.SendPacketToBootedZones(sp);
safe_delete(sp)
}