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[Feature] Add RoF2 Guild features (#3699)
* [Feature] Add additional Guild Features This adds the following guild features and design pattern - the existing guild system was used - guild features are based on RoF2 within source with translaters used to converted between client differences - backward compatible with Ti and UF, and allows for mixed client servers - Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF - Guild Ranks and Permissions are enabled. - Guild Tributes are enabled. - Event logging via rules for donating tribute items and plat - Rules to limit Guild Tributes based on max level of server - Rewrote guild communications to client using specific opcodes -- Server no longer sends a guild member list on each zone -- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes -- When a member is removed or added to a guild, a single opcode is sent to each guild member -- This reduces network traffic considerably Known issues: - Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting. - Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab. This is resolved by selecting and de-selecting the 'Show Offline' checkbox. * Updated RoF2 Guild Comms Updated RoF2 Guild Comms Update RoF2 Opcodes Rewrote RoF2 Guild Communications using specific opcodes. Added database changes - they are irreversible * Formatting * Update base_guild_members_repository.h * Format GuildInfo * Format GuildAction enum * Formatting in clientlist * quantity vs quantity * desc vs description * Format structs * Inline struct values * Formatting * Formatting * Formatting fixes * Formatting items * Formatting * Formatting * struct formatting updates * Updated formatting * Updated - std:string items - naming conventions - magic numbers * Repo refactors Other formatting updates * Remove test guild commands * Updated #guild info command * Add new repo methods for Neckolla ReplaceOne and ReplaceMany * Fix guild_tributes repo * Update database_update_manifest.cpp * Phase 1 of final testing with RoF2 -> RoF2. Next phase will be inter compatibility review * Remove #guild testing commands * Fix uf translator error Rewrite LoadGuilds * Use extended repository * FIx guild window on member add * LoadGuild Changes * Update guild_base.cpp * Few small fixes for display issue with UF * Update guild_base.cpp * Update guild_members_repository.h * Update zoneserver.cpp * Update guild.cpp * Update entity.h * Switch formatting * Formatting * Update worldserver.cpp * Switch formatting * Formatting switch statement * Update guild.cpp * Formatting in guild_base * We don't need to validate m_db everywhere * More formatting / spacing issues * Switch format * Update guild_base.cpp * Fix an UF issue displaying incorrect guildtag as <> * Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild. * Formatting and logging updates * Fix for Loadguilds and permissions after repo updates. * Cleanup unnecessary m_db checks * Updated logging to use player_event_logs * Updated to use the single opcodes for guild traffic for Ti/UF/RoF2. Several enhancements for guild functionality for more reusable code and readability. * Update to fix Demote Self and guild invites declining when option set to not accept guild invites * Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked. * Updates to fox recent master changes Updates to fix recent master changes * Updates in response to comments * Further Updates in response to comments * Comment updates and refactor for SendAppearance functions * Comment updates * Update client spawn process for show guild name Add show guild tag to default spawn process * Update to use zone spawn packets for RoF2 Removed several unused functions as a result Updated MemberRankUpdate to properly update guild_show on rank change. Updated OP_GuildURLAndChannel opcode for UF/RoF2 * Cleanup of world changes Created function for repetitive zonelist sendpackets to only booted zones Re-Inserted accidental delete of scanclosemobs * Fixes * Further world cleanup * Fix a few test guild bank cases for backward compat Removed a duplicate db call Fixed a fallthrough issue * Update guild_mgr.cpp * Cleanup --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -384,6 +384,8 @@ void ClientList::ClientUpdate(ZoneServer *zoneserver, ServerClientList_Struct *s
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" anon [{}]"
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" tellsoff [{}]"
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" guild_id [{}]"
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" guild_rank [{}]"
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" guild_tribute_opt_in [{}]"
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" LFG [{}]"
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" gm [{}]"
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" ClientVersion [{}]"
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@@ -409,6 +411,8 @@ void ClientList::ClientUpdate(ZoneServer *zoneserver, ServerClientList_Struct *s
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scl->anon,
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scl->tellsoff,
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scl->guild_id,
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scl->guild_rank,
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scl->guild_tribute_opt_in,
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scl->LFG,
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scl->gm,
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scl->ClientVersion,
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@@ -1577,6 +1581,8 @@ void ClientList::GetClientList(Json::Value &response)
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row["client_version"] = cle->GetClientVersion();
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row["gm"] = cle->GetGM();
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row["guild_id"] = cle->GuildID();
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row["guild_rank"] = cle->GuildRank();
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row["guild_tribute_opt_in"] = cle->GuildTributeOptIn();
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row["instance"] = cle->instance();
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row["is_local_client"] = cle->IsLocalClient();
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row["level"] = cle->level();
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@@ -1667,3 +1673,97 @@ void ClientList::SendCharacterMessageID(ClientListEntry* character,
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character->Server()->SendPacket(pack.get());
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}
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void ClientList::GetGuildClientList(Json::Value& response, uint32 guild_id)
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{
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LinkedListIterator<ClientListEntry*> Iterator(clientlist);
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Iterator.Reset();
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while (Iterator.MoreElements()) {
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ClientListEntry* cle = Iterator.GetData();
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if (cle->GuildID() != guild_id) {
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Iterator.Advance();
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continue;
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}
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Json::Value row;
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row["account_id"] = cle->AccountID();
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row["account_name"] = cle->AccountName();
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row["admin"] = cle->Admin();
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row["id"] = cle->GetID();
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row["ip"] = cle->GetIP();
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row["loginserver_account_id"] = cle->LSAccountID();
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row["loginserver_id"] = cle->LSID();
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row["loginserver_name"] = cle->LSName();
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row["online"] = cle->Online();
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row["world_admin"] = cle->WorldAdmin();
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auto server = cle->Server();
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if (server) {
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row["server"]["client_address"] = server->GetCAddress();
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row["server"]["client_local_address"] = server->GetCLocalAddress();
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row["server"]["client_port"] = server->GetCPort();
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row["server"]["compile_time"] = server->GetCompileTime();
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row["server"]["id"] = server->GetID();
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row["server"]["instance_id"] = server->GetInstanceID();
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row["server"]["ip"] = server->GetIP();
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row["server"]["is_booting"] = server->IsBootingUp();
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row["server"]["launch_name"] = server->GetLaunchName();
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row["server"]["launched_name"] = server->GetLaunchedName();
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row["server"]["number_players"] = server->NumPlayers();
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row["server"]["port"] = server->GetPort();
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row["server"]["previous_zone_id"] = server->GetPrevZoneID();
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row["server"]["static_zone"] = server->IsStaticZone();
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row["server"]["uui"] = server->GetUUID();
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row["server"]["zone_id"] = server->GetZoneID();
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row["server"]["zone_long_name"] = server->GetZoneLongName();
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row["server"]["zone_name"] = server->GetZoneName();
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row["server"]["zone_os_pid"] = server->GetZoneOSProcessID();
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}
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else {
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row["server"] = Json::Value();
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}
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row["anon"] = cle->Anon();
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row["character_id"] = cle->CharID();
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row["class"] = cle->class_();
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row["client_version"] = cle->GetClientVersion();
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row["gm"] = cle->GetGM();
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row["guild_id"] = cle->GuildID();
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row["guild_rank"] = cle->GuildRank();
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row["guild_tribute_opt_in"] = cle->GuildTributeOptIn();
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row["instance"] = cle->instance();
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row["is_local_client"] = cle->IsLocalClient();
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row["level"] = cle->level();
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row["lfg"] = cle->LFG();
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row["lfg_comments"] = cle->GetLFGComments();
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row["lfg_from_level"] = cle->GetLFGFromLevel();
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row["lfg_match_filter"] = cle->GetLFGMatchFilter();
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row["lfg_to_level"] = cle->GetLFGToLevel();
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row["name"] = cle->name();
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row["race"] = cle->race();
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row["tells_off"] = cle->TellsOff();
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row["zone"] = cle->zone();
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response.append(row);
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Iterator.Advance();
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}
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}
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std::map<uint32, ClientListEntry *> ClientList::GetGuildClientsWithTributeOptIn(uint32 guild_id)
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{
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std::map<uint32, ClientListEntry *> guild_members;
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LinkedListIterator<ClientListEntry *> Iterator(clientlist);
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Iterator.Reset();
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while (Iterator.MoreElements()) {
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auto c = Iterator.GetData();
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if (c->GuildID() == guild_id && c->GuildTributeOptIn()) {
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guild_members.emplace(c->CharID(), c);
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}
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Iterator.Advance();
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}
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return guild_members;
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}
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