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Work on implementing salvage
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@@ -2716,6 +2716,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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case SE_ArcheryDamageModifier:
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case SE_ConsumeProjectile:
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case SE_ForageAdditionalItems:
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case SE_Salvage:
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case SE_FrontalBackstabChance:
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case SE_FrontalBackstabMinDmg:
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case SE_TripleBackstab:
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