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Work on implementing salvage
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@@ -346,6 +346,7 @@ struct StatBonuses {
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uint8 FrontalBackstabChance; // Chance to backstab from the front for full damage
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uint8 ConsumeProjectile; // Chance to not consume arrow.
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uint8 ForageAdditionalItems; // Chance to forage another item.
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uint8 SalvageChance; // Chance to salvage a tradeskill components on fail.
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uint16 ArcheryDamageModifier; // Increase Archery Damage by percent
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bool SecondaryDmgInc; // Allow off hand weapon to recieve damage bonus.
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uint16 GiveDoubleAttack; // Allow classes to double attack with a specified chance.
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