Work on implementing salvage

This commit is contained in:
mackal
2013-04-07 22:38:43 -04:00
parent 88b9f96b91
commit 91c817d9dd
6 changed files with 58 additions and 2 deletions
+13
View File
@@ -837,6 +837,9 @@ void Client::ApplyAABonuses(uint32 aaid, uint32 slots, StatBonuses* newbon)
break;
case SE_ForageAdditionalItems:
newbon->ForageAdditionalItems += base1;
break;
case SE_Salvage:
newbon->SalvageChance += base1;
break;
case SE_ArcheryDamageModifier:
newbon->ArcheryDamageModifier += base1;
@@ -2197,6 +2200,10 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
case SE_ForageAdditionalItems:
newbon->ForageAdditionalItems += effect_value;
break;
case SE_Salvage:
newbon->SalvageChance += effect_value;
break;
case SE_ArcheryDamageModifier:
@@ -3342,6 +3349,12 @@ void Mob::NegateSpellsBonuses(uint16 spell_id)
spellbonuses.ForageAdditionalItems = effect_value;
aabonuses.ForageAdditionalItems = effect_value;
itembonuses.ForageAdditionalItems = effect_value;
break;
case SE_Salvage:
spellbonuses.SalvageChance = effect_value;
aabonuses.SalvageChance = effect_value;
itembonuses.SalvageChance = effect_value;
break;
case SE_ArcheryDamageModifier: