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Work on implementing salvage
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@@ -837,6 +837,9 @@ void Client::ApplyAABonuses(uint32 aaid, uint32 slots, StatBonuses* newbon)
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break;
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case SE_ForageAdditionalItems:
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newbon->ForageAdditionalItems += base1;
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break;
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case SE_Salvage:
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newbon->SalvageChance += base1;
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break;
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case SE_ArcheryDamageModifier:
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newbon->ArcheryDamageModifier += base1;
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@@ -2197,6 +2200,10 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
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case SE_ForageAdditionalItems:
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newbon->ForageAdditionalItems += effect_value;
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break;
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case SE_Salvage:
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newbon->SalvageChance += effect_value;
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break;
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case SE_ArcheryDamageModifier:
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@@ -3342,6 +3349,12 @@ void Mob::NegateSpellsBonuses(uint16 spell_id)
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spellbonuses.ForageAdditionalItems = effect_value;
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aabonuses.ForageAdditionalItems = effect_value;
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itembonuses.ForageAdditionalItems = effect_value;
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break;
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case SE_Salvage:
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spellbonuses.SalvageChance = effect_value;
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aabonuses.SalvageChance = effect_value;
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itembonuses.SalvageChance = effect_value;
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break;
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case SE_ArcheryDamageModifier:
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