[Commands] Cleanup #zonelock Command. (#1711)

* [Commands] Cleanup #zonelock Command.
- Add support for Zone IDs.
- Cleanup messages and display.
- Fix dangling pointer in ZoneLongName() helper method so name is displayed properly.

* Add account status enum.

* Typo.

* Typo.

* Convert list to constants.

* Cleanup.

* Update command.cpp

* Fix compile.
This commit is contained in:
Kinglykrab
2021-11-14 11:32:08 -05:00
committed by GitHub
parent 27f8ae3999
commit 90bcc5f03c
7 changed files with 170 additions and 56 deletions
+20
View File
@@ -85,6 +85,26 @@ std::string WorldStore::GetZoneName(uint32 zone_id)
return std::string();
}
/**
* @param zone_id
* @param error_unknown
* @return
*/
const char *WorldStore::GetZoneLongName(uint32 zone_id, bool error_unknown)
{
for (auto &z: zones) {
if (z.zoneidnumber == zone_id) {
return z.long_name.c_str();
}
}
if (error_unknown) {
return "UNKNOWN";
}
return nullptr;
}
/**
* @param zone_id
* @return
+8 -2
View File
@@ -40,7 +40,7 @@ public:
std::string GetZoneName(uint32 zone_id);
std::string GetZoneLongName(uint32 zone_id);
const char *GetZoneName(uint32 zone_id, bool error_unknown = false);
const char *GetZoneLongName(uint32 zone_id, bool error_unknown = false);
};
extern WorldStore world_store;
@@ -57,7 +57,13 @@ inline const char *ZoneName(uint32 zone_id, bool error_unknown = false)
error_unknown
);
}
inline const char *ZoneLongName(uint32 zone_id) { return world_store.GetZoneLongName(zone_id).c_str(); }
inline const char *ZoneLongName(uint32 zone_id, bool error_unknown = false)
{
return world_store.GetZoneLongName(
zone_id,
error_unknown
);
}
inline ZoneRepository::Zone GetZone(uint32 zone_id, int version = 0) { return world_store.GetZone(zone_id, version); };
inline ZoneRepository::Zone GetZone(const char *in_zone_name) { return world_store.GetZone(in_zone_name); };
+31 -6
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@@ -270,14 +270,39 @@ bool ZSList::IsZoneLocked(uint16 iZoneID) {
}
void ZSList::ListLockedZones(const char* to, WorldTCPConnection* connection) {
int x = 0;
for (auto &zone : pLockedZones) {
if (zone) {
connection->SendEmoteMessageRaw(to, 0, 0, 0, ZoneName(zone, true));
x++;
int zone_count = 0;
for (const auto& zone_id : pLockedZones) {
if (zone_id) {
int zone_number = (zone_count + 1);
connection->SendEmoteMessageRaw(
to,
0,
EQ::constants::AccountStatus::Player,
Chat::White,
fmt::format(
"Zone {} | Name: {} ({}) ID: {}",
zone_number,
ZoneLongName(zone_id),
ZoneName(zone_id),
zone_id
).c_str()
);
zone_count++;
}
}
connection->SendEmoteMessage(to, 0, 0, 0, "%i zones locked.", x);
std::string zone_message = (
zone_count ?
fmt::format("{} Zones are locked.", zone_count) :
"There are no zones locked."
);
connection->SendEmoteMessage(
to,
0,
EQ::constants::AccountStatus::Player,
Chat::White,
zone_message.c_str()
);
}
void ZSList::SendZoneStatus(const char* to, int16 admin, WorldTCPConnection* connection) {
+37 -15
View File
@@ -1022,22 +1022,44 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
LogInfo("Wrong size on ServerOP_LockZone. Got: [{}], Expected: [{}]", pack->size, sizeof(ServerLockZone_Struct));
break;
}
ServerLockZone_Struct* s = (ServerLockZone_Struct*)pack->pBuffer;
switch (s->op) {
case 0:
zoneserver_list.ListLockedZones(s->adminname, this);
ServerLockZone_Struct* lock_zone = (ServerLockZone_Struct*) pack->pBuffer;
if (lock_zone->op == EQ::constants::ServerLockType::List) {
zoneserver_list.ListLockedZones(lock_zone->adminname, this);
break;
case 1:
if (zoneserver_list.SetLockedZone(s->zoneID, true))
zoneserver_list.SendEmoteMessage(0, 0, 80, 15, "Zone locked: %s", ZoneName(s->zoneID));
else
this->SendEmoteMessageRaw(s->adminname, 0, 0, 0, "Failed to change lock");
break;
case 2:
if (zoneserver_list.SetLockedZone(s->zoneID, false))
zoneserver_list.SendEmoteMessage(0, 0, 80, 15, "Zone unlocked: %s", ZoneName(s->zoneID));
else
this->SendEmoteMessageRaw(s->adminname, 0, 0, 0, "Failed to change lock");
} else if (
lock_zone->op == EQ::constants::ServerLockType::Lock ||
lock_zone->op == EQ::constants::ServerLockType::Unlock
) {
if (zoneserver_list.SetLockedZone(lock_zone->zoneID, lock_zone->op == EQ::constants::ServerLockType::Lock)) {
zoneserver_list.SendEmoteMessage(
0,
0,
EQ::constants::AccountStatus::QuestTroupe,
Chat::White,
fmt::format(
"Zone {} | Name: {} ({}) ID: {}",
lock_zone->op == EQ::constants::ServerLockType::Lock ? "Locked" : "Unlocked",
ZoneLongName(lock_zone->zoneID),
ZoneName(lock_zone->zoneID),
lock_zone->zoneID
).c_str()
);
} else {
SendEmoteMessageRaw(
lock_zone->adminname,
0,
EQ::constants::AccountStatus::Player,
Chat::White,
fmt::format(
"Zone Failed to {} | Name: {} ({}) ID: {}",
lock_zone->op == EQ::constants::ServerLockType::Lock ? "Lock" : "Unlock",
ZoneLongName(lock_zone->zoneID),
ZoneName(lock_zone->zoneID),
lock_zone->zoneID
).c_str()
);
}
break;
}
break;
+1 -1
View File
@@ -22,6 +22,7 @@
#include "../common/net/servertalk_server.h"
#include "../common/event/timer.h"
#include "../common/timer.h"
#include "../common/emu_constants.h"
#include "console.h"
#include <string.h>
#include <string>
@@ -29,7 +30,6 @@
class Client;
class ServerPacket;
class ZoneServer : public WorldTCPConnection {
public:
ZoneServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> connection, EQ::Net::ConsoleServer *console);