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https://github.com/EQEmu/Server.git
synced 2026-05-31 09:06:46 +00:00
[Commands] Cleanup #zonelock Command. (#1711)
* [Commands] Cleanup #zonelock Command. - Add support for Zone IDs. - Cleanup messages and display. - Fix dangling pointer in ZoneLongName() helper method so name is displayed properly. * Add account status enum. * Typo. * Typo. * Convert list to constants. * Cleanup. * Update command.cpp * Fix compile.
This commit is contained in:
@@ -85,6 +85,26 @@ std::string WorldStore::GetZoneName(uint32 zone_id)
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return std::string();
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}
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/**
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* @param zone_id
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* @param error_unknown
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* @return
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*/
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const char *WorldStore::GetZoneLongName(uint32 zone_id, bool error_unknown)
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{
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for (auto &z: zones) {
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if (z.zoneidnumber == zone_id) {
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return z.long_name.c_str();
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}
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}
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if (error_unknown) {
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return "UNKNOWN";
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}
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return nullptr;
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}
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/**
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* @param zone_id
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* @return
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+8
-2
@@ -40,7 +40,7 @@ public:
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std::string GetZoneName(uint32 zone_id);
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std::string GetZoneLongName(uint32 zone_id);
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const char *GetZoneName(uint32 zone_id, bool error_unknown = false);
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const char *GetZoneLongName(uint32 zone_id, bool error_unknown = false);
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};
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extern WorldStore world_store;
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@@ -57,7 +57,13 @@ inline const char *ZoneName(uint32 zone_id, bool error_unknown = false)
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error_unknown
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);
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}
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inline const char *ZoneLongName(uint32 zone_id) { return world_store.GetZoneLongName(zone_id).c_str(); }
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inline const char *ZoneLongName(uint32 zone_id, bool error_unknown = false)
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{
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return world_store.GetZoneLongName(
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zone_id,
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error_unknown
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);
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}
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inline ZoneRepository::Zone GetZone(uint32 zone_id, int version = 0) { return world_store.GetZone(zone_id, version); };
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inline ZoneRepository::Zone GetZone(const char *in_zone_name) { return world_store.GetZone(in_zone_name); };
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+31
-6
@@ -270,14 +270,39 @@ bool ZSList::IsZoneLocked(uint16 iZoneID) {
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}
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void ZSList::ListLockedZones(const char* to, WorldTCPConnection* connection) {
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int x = 0;
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for (auto &zone : pLockedZones) {
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if (zone) {
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connection->SendEmoteMessageRaw(to, 0, 0, 0, ZoneName(zone, true));
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x++;
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int zone_count = 0;
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for (const auto& zone_id : pLockedZones) {
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if (zone_id) {
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int zone_number = (zone_count + 1);
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connection->SendEmoteMessageRaw(
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to,
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0,
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EQ::constants::AccountStatus::Player,
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Chat::White,
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fmt::format(
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"Zone {} | Name: {} ({}) ID: {}",
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zone_number,
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ZoneLongName(zone_id),
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ZoneName(zone_id),
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zone_id
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).c_str()
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);
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zone_count++;
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}
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}
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connection->SendEmoteMessage(to, 0, 0, 0, "%i zones locked.", x);
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std::string zone_message = (
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zone_count ?
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fmt::format("{} Zones are locked.", zone_count) :
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"There are no zones locked."
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);
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connection->SendEmoteMessage(
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to,
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0,
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EQ::constants::AccountStatus::Player,
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Chat::White,
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zone_message.c_str()
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);
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}
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void ZSList::SendZoneStatus(const char* to, int16 admin, WorldTCPConnection* connection) {
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+37
-15
@@ -1022,22 +1022,44 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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LogInfo("Wrong size on ServerOP_LockZone. Got: [{}], Expected: [{}]", pack->size, sizeof(ServerLockZone_Struct));
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break;
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}
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ServerLockZone_Struct* s = (ServerLockZone_Struct*)pack->pBuffer;
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switch (s->op) {
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case 0:
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zoneserver_list.ListLockedZones(s->adminname, this);
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ServerLockZone_Struct* lock_zone = (ServerLockZone_Struct*) pack->pBuffer;
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if (lock_zone->op == EQ::constants::ServerLockType::List) {
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zoneserver_list.ListLockedZones(lock_zone->adminname, this);
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break;
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case 1:
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if (zoneserver_list.SetLockedZone(s->zoneID, true))
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zoneserver_list.SendEmoteMessage(0, 0, 80, 15, "Zone locked: %s", ZoneName(s->zoneID));
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else
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this->SendEmoteMessageRaw(s->adminname, 0, 0, 0, "Failed to change lock");
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break;
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case 2:
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if (zoneserver_list.SetLockedZone(s->zoneID, false))
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zoneserver_list.SendEmoteMessage(0, 0, 80, 15, "Zone unlocked: %s", ZoneName(s->zoneID));
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else
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this->SendEmoteMessageRaw(s->adminname, 0, 0, 0, "Failed to change lock");
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} else if (
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lock_zone->op == EQ::constants::ServerLockType::Lock ||
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lock_zone->op == EQ::constants::ServerLockType::Unlock
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) {
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if (zoneserver_list.SetLockedZone(lock_zone->zoneID, lock_zone->op == EQ::constants::ServerLockType::Lock)) {
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zoneserver_list.SendEmoteMessage(
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0,
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0,
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EQ::constants::AccountStatus::QuestTroupe,
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Chat::White,
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fmt::format(
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"Zone {} | Name: {} ({}) ID: {}",
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lock_zone->op == EQ::constants::ServerLockType::Lock ? "Locked" : "Unlocked",
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ZoneLongName(lock_zone->zoneID),
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ZoneName(lock_zone->zoneID),
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lock_zone->zoneID
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).c_str()
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);
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} else {
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SendEmoteMessageRaw(
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lock_zone->adminname,
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0,
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EQ::constants::AccountStatus::Player,
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Chat::White,
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fmt::format(
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"Zone Failed to {} | Name: {} ({}) ID: {}",
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lock_zone->op == EQ::constants::ServerLockType::Lock ? "Lock" : "Unlock",
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ZoneLongName(lock_zone->zoneID),
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ZoneName(lock_zone->zoneID),
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lock_zone->zoneID
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).c_str()
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);
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}
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break;
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}
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break;
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+1
-1
@@ -22,6 +22,7 @@
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#include "../common/net/servertalk_server.h"
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#include "../common/event/timer.h"
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#include "../common/timer.h"
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#include "../common/emu_constants.h"
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#include "console.h"
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#include <string.h>
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#include <string>
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@@ -29,7 +30,6 @@
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class Client;
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class ServerPacket;
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class ZoneServer : public WorldTCPConnection {
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public:
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ZoneServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> connection, EQ::Net::ConsoleServer *console);
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