From 90b9e51f70580666d9091ed95f5b5e364c098173 Mon Sep 17 00:00:00 2001 From: Akkadius Date: Mon, 21 Jan 2019 01:37:38 -0600 Subject: [PATCH] Fix issue where NPC's clip into the world and the client interprets them at 0,0,0 --- zone/entity.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/zone/entity.cpp b/zone/entity.cpp index 9b31abc2b..7b8e0880c 100644 --- a/zone/entity.cpp +++ b/zone/entity.cpp @@ -650,8 +650,6 @@ void EntityList::AddNPC(NPC *npc, bool SendSpawnPacket, bool dontqueue) parse->EventNPC(EVENT_SPAWN, npc, nullptr, "", 0); - npc->FixZ(); - uint16 emoteid = npc->GetEmoteID(); if (emoteid != 0) npc->DoNPCEmote(ONSPAWN, emoteid);