Optimizations to movement updates to eliminate ghosting possibilities in larger zones

This commit is contained in:
Akkadius
2019-08-06 03:27:33 -05:00
parent 9f6976e852
commit 8fa76b9154
5 changed files with 39 additions and 6 deletions
+31 -4
View File
@@ -60,6 +60,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "water_map.h"
#include "worldserver.h"
#include "zone.h"
#include "mob_movement_manager.h"
#ifdef BOTS
#include "bot.h"
@@ -4466,16 +4467,16 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app) {
/* Handle client aggro scanning timers NPCs */
is_client_moving = (ppu->y_pos == m_Position.y && ppu->x_pos == m_Position.x) ? false : true;
if (is_client_moving) {
Log(Logs::Detail, Logs::Normal, "ClientUpdate: Client is moving - scan timer is: %u",
client_scan_npc_aggro_timer.GetDuration());
if (client_scan_npc_aggro_timer.GetDuration() > 1000) {
client_scan_npc_aggro_timer.Disable();
client_scan_npc_aggro_timer.Start(500);
}
} else {
}
else {
Log(Logs::Detail, Logs::Normal, "ClientUpdate: Client is NOT moving - scan timer is: %u",
client_scan_npc_aggro_timer.GetDuration());
if (client_scan_npc_aggro_timer.GetDuration() < 1000) {
@@ -4483,7 +4484,33 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app) {
client_scan_npc_aggro_timer.Start(3000);
}
}
/**
* On a normal basis we limit mob movement updates based on distance
* This ensures we send a periodic full zone update to a client that has started
* moving after 5 or so minutes
*/
if (is_client_moving && client_zone_wide_full_position_update_timer.Check()) {
Log(Logs::Detail, Logs::Normal, "[%s] Client Zone Wide Position Update NPCs", GetCleanName());
auto &mob_movement_manager = MobMovementManager::Get();
auto &mob_list = entity_list.GetMobList();
for (auto &it : mob_list) {
Mob *entity = it.second;
if (!entity->IsNPC()) {
continue;
}
float distance_from_client_to_ignore = zone->GetMaxMovementUpdateRange() - 100;
if (CalculateDistance(entity->GetX(), entity->GetY(), entity->GetZ()) <= distance_from_client_to_ignore) {
continue;
}
mob_movement_manager.SendCommandToClients(entity, 0.0, 0.0, 0.0, 0.0, 0, ClientRangeAny, this);
}
}
float new_heading = EQ12toFloat(ppu->heading);
int32 new_animation = ppu->animation;