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Optimizations to movement updates to eliminate ghosting possibilities in larger zones
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@@ -136,6 +136,7 @@ Client::Client(EQStreamInterface* ieqs)
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forget_timer(0),
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autosave_timer(RuleI(Character, AutosaveIntervalS) * 1000),
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client_scan_npc_aggro_timer(RuleI(Aggro, ClientAggroCheckInterval) * 1000),
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client_zone_wide_full_position_update_timer(5 * 60 * 1000),
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tribute_timer(Tribute_duration),
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proximity_timer(ClientProximity_interval),
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TaskPeriodic_Timer(RuleI(TaskSystem, PeriodicCheckTimer) * 1000),
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