From 8fa6eab2c2382c312561b85b965f39ae265861c3 Mon Sep 17 00:00:00 2001 From: Fryguy Date: Wed, 17 Apr 2024 20:38:58 -0400 Subject: [PATCH] [Bug Fix] Fixes Issue 4257 - Double Taunt Message (#4258) # Description The client appears to generate its own taunt message, so I removed the additional server side generated message. ## Type of change Please delete options that are not relevant. - [x] New feature (non-breaking change which adds functionality) - [ ] This change requires a documentation update # Testing Clients tested: RoF2 # Checklist - [x] I have tested my changes - [x] I have performed a self-review of my code. Ensuring variables, functions and methods are named in a human-readable way, comments are added only where naming of variables, functions and methods can't give enough context. - [ ] I have made corresponding changes to the documentation (if applicable, if not delete this line) - [x] I own the changes of my code and take responsibility for the potential issues that occur --- zone/special_attacks.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/zone/special_attacks.cpp b/zone/special_attacks.cpp index e8618d5a2..152badf2f 100644 --- a/zone/special_attacks.cpp +++ b/zone/special_attacks.cpp @@ -2282,8 +2282,6 @@ void Mob::Taunt(NPC *who, bool always_succeed, int chance_bonus, bool from_spell if (who->CanTalk()) { who->SayString(SUCCESSFUL_TAUNT, GetCleanName()); } - - MessageString(Chat::Skills, TAUNT_SUCCESS, who->GetCleanName()); } else { MessageString(Chat::Skills, FAILED_TAUNT); }