From 8f21b01b7eaf7006adf417e3fcc7c8d20bc7d76b Mon Sep 17 00:00:00 2001 From: "Michael Cook (mackal)" Date: Tue, 17 Jan 2017 02:52:16 -0500 Subject: [PATCH] Tweak to accuracy based on newer clients --- zone/attack.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/zone/attack.cpp b/zone/attack.cpp index cdc3bab06..48b58964c 100644 --- a/zone/attack.cpp +++ b/zone/attack.cpp @@ -169,7 +169,8 @@ int Mob::GetTotalToHit(EQEmu::skills::SkillType skill, int chance_mod) accuracy *= chance_mod; // Torven parsed an apparent constant of 1.2 somewhere in here * 6 / 5 looks eqmathy to me! - accuracy = accuracy * 6 / 5; + // new test clients have 121 / 100 + accuracy = (accuracy * 121) / 100; // unsure on the stacking order of these effects, rather hard to parse // item mod2 accuracy isn't applied to range? Theory crafting and parses back it up I guess