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[Commands] Cleanup #spawnstatus Command. (#2144)
* [Commands] Cleanup #spawnstatus Command. - Cleanup messages and logic. * Further cleanup and consolidation, add inline GetTimer() as timer is protected.
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@@ -287,11 +287,7 @@ public:
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void SetStaticZone(bool sz) { staticzone = sz; }
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void SetTime(uint8 hour, uint8 minute, bool update_world = true);
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void SetUCSServerAvailable(bool ucss_available, uint32 update_timestamp);
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void ShowDisabledSpawnStatus(Mob *client);
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void ShowEnabledSpawnStatus(Mob *client);
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void ShowSpawnStatusByID(Mob *client, uint32 spawnid);
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void SpawnConditionChanged(const SpawnCondition &c, int16 old_value);
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void SpawnStatus(Mob *client);
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void StartShutdownTimer(uint32 set_time = (RuleI(Zone, AutoShutdownDelay)));
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void UpdateQGlobal(uint32 qid, QGlobal newGlobal);
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void weatherSend(Client *client = nullptr);
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