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[Cleanup] Fix skill_used being used as boolean in Mob::CommonDamage() (#3220)
# Notes - This is unnecessary as we always have a skill value.
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@ -3884,9 +3884,7 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
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damage = ReduceAllDamage(damage);
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TryTriggerThreshHold(damage, SE_TriggerMeleeThreshold, attacker);
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if (skill_used)
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CheckNumHitsRemaining(NumHit::IncomingHitSuccess);
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CheckNumHitsRemaining(NumHit::IncomingHitSuccess);
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}
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else {
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int64 origdmg = damage;
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