From 8c97c2072714d4a875f7bd7b27b30a864442fda8 Mon Sep 17 00:00:00 2001 From: Alex King <89047260+Kinglykrab@users.noreply.github.com> Date: Wed, 5 Apr 2023 11:03:28 -0400 Subject: [PATCH] [Cleanup] Fix skill_used being used as boolean in Mob::CommonDamage() (#3220) # Notes - This is unnecessary as we always have a skill value. --- zone/attack.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/zone/attack.cpp b/zone/attack.cpp index 6a92837fd..eedd3cf95 100644 --- a/zone/attack.cpp +++ b/zone/attack.cpp @@ -3884,9 +3884,7 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons damage = ReduceAllDamage(damage); TryTriggerThreshHold(damage, SE_TriggerMeleeThreshold, attacker); - if (skill_used) - CheckNumHitsRemaining(NumHit::IncomingHitSuccess); - + CheckNumHitsRemaining(NumHit::IncomingHitSuccess); } else { int64 origdmg = damage;