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Initial v2 water map format.
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#ifndef EQEMU_WATER_MAP_V1_H
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#define EQEMU_WATER_MAP_V1_H
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#include "water_map.h"
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#pragma pack(1)
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typedef struct ZBSP_Node {
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int32 node_number;
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float normal[3], splitdistance;
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int32 region;
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int32 special;
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int32 left, right;
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} ZBSP_Node;
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#pragma pack()
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class WaterMapV1 : public WaterMap
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{
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public:
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WaterMapV1();
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~WaterMapV1();
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virtual WaterRegionType ReturnRegionType(float y, float x, float z) const;
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virtual bool InWater(float y, float x, float z) const;
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virtual bool InVWater(float y, float x, float z) const;
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virtual bool InLava(float y, float x, float z) const;
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virtual bool InLiquid(float y, float x, float z) const;
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protected:
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virtual bool Load(FILE *fp);
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private:
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WaterRegionType BSPReturnRegionType(int32 node_number, float y, float x, float z) const;
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ZBSP_Node* BSP_Root;
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friend class WaterMap;
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};
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#endif
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