Initial v2 water map format.

This commit is contained in:
KimLS
2014-05-20 00:14:26 -07:00
parent cc6dce25ad
commit 8c92271804
275 changed files with 57009 additions and 15 deletions
+38
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#ifndef EQEMU_WATER_MAP_V1_H
#define EQEMU_WATER_MAP_V1_H
#include "water_map.h"
#pragma pack(1)
typedef struct ZBSP_Node {
int32 node_number;
float normal[3], splitdistance;
int32 region;
int32 special;
int32 left, right;
} ZBSP_Node;
#pragma pack()
class WaterMapV1 : public WaterMap
{
public:
WaterMapV1();
~WaterMapV1();
virtual WaterRegionType ReturnRegionType(float y, float x, float z) const;
virtual bool InWater(float y, float x, float z) const;
virtual bool InVWater(float y, float x, float z) const;
virtual bool InLava(float y, float x, float z) const;
virtual bool InLiquid(float y, float x, float z) const;
protected:
virtual bool Load(FILE *fp);
private:
WaterRegionType BSPReturnRegionType(int32 node_number, float y, float x, float z) const;
ZBSP_Node* BSP_Root;
friend class WaterMap;
};
#endif