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Finishing up PR comments
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@ -32,13 +32,14 @@ concept AllConstChar = (std::is_convertible_v<Args, const char*> && ...);
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class IMessage
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{
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public:
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using FormattedArgs = std::array<const char*, 9>;
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IMessage() = default;
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virtual ~IMessage() = default;
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// these two are the basic string message packets
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virtual std::unique_ptr<EQApplicationPacket> Simple(uint32_t color, uint32_t id) const = 0;
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virtual std::unique_ptr<EQApplicationPacket> Formatted(uint32_t color, uint32_t id,
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const std::array<const char*, 9>& args) const = 0;
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const FormattedArgs& args) const = 0;
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// These aren't technically messages, but they use the same format and are similar enough to include here
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virtual std::unique_ptr<EQApplicationPacket> InterruptSpell(uint32_t message, uint32_t spawn_id,
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@ -31,13 +31,12 @@
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#include "common/raid.h"
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#include "common/rulesys.h"
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#include "common/strings.h"
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#include "zone/client.h"
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#include "zone/mob.h"
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#include <iostream>
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#include <sstream>
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#include "zone/client.h"
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#include "zone/mob.h"
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namespace SoD
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{
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@ -32,12 +32,11 @@
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#include "common/raid.h"
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#include "common/rulesys.h"
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#include "common/strings.h"
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#include "zone/mob.h"
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#include "zone/string_ids.h"
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#include <sstream>
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#include "zone/mob.h"
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namespace Titanium
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{
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@ -3902,8 +3901,8 @@ std::unique_ptr<EQApplicationPacket> MessageComponent::Simple(uint32_t color, ui
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return nullptr;
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}
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std::unique_ptr<EQApplicationPacket> MessageComponent::Formatted(
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uint32_t color, uint32_t id, const std::array<const char*, 9>& args) const
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std::unique_ptr<EQApplicationPacket> MessageComponent::Formatted(uint32_t color, uint32_t id,
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const FormattedArgs& args) const
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{
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uint32_t string_id = ResolveID(id);
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if (string_id > 0) {
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@ -3943,14 +3942,13 @@ std::unique_ptr<EQApplicationPacket> MessageComponent::InterruptSpell(uint32_t m
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}
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std::unique_ptr<EQApplicationPacket> MessageComponent::InterruptSpellOther(Mob* sender, uint32_t message, uint32_t spawn_id,
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const char* name,
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const char* spell_link) const
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const char* name, const char* spell_link) const
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{
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auto outapp = std::make_unique<EQApplicationPacket>(OP_InterruptCast, sizeof(InterruptCast_Struct) + strlen(name) + 1);
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auto ic = reinterpret_cast<InterruptCast_Struct*>(outapp->pBuffer);
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ic->messageid = ResolveID(message);
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ic->spawnid = spawn_id;
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fmt::format_to_n(ic->message, strlen(name) + 1, "{}\0", name);
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strcpy(ic->message, spell_link);
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return outapp;
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}
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@ -3967,11 +3965,11 @@ void MessageComponent::ResolveArguments(uint32_t id, std::array<const char*, 9>&
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switch (id) {
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case SPELL_FIZZLE:
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case MISS_NOTE:
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args[0] = nullptr; // drop spell link
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args[0] = nullptr; // the 0th (and only) argument here is the spell link, not supported before TOB
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break;
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case SPELL_FIZZLE_OTHER:
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case MISSED_NOTE_OTHER:
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args[1] = nullptr; // drop spell link
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args[1] = nullptr; // the 1st argument here is the spell link, not supported before TOB
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break;
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default:
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break;
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@ -50,7 +50,7 @@ public:
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std::unique_ptr<EQApplicationPacket> Simple(uint32_t color, uint32_t id) const override;
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std::unique_ptr<EQApplicationPacket> Formatted(uint32_t color, uint32_t id,
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const std::array<const char*, 9>& args) const override;
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const FormattedArgs& args) const override;
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std::unique_ptr<EQApplicationPacket> InterruptSpell(uint32_t message, uint32_t spawn_id,
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const char* spell_link) const override;
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@ -34,8 +34,13 @@ Copyright (C) 2001-2026 EQEmu Development Team
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#include "common/rulesys.h"
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#include "common/path_manager.h"
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#include "common/classes.h"
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#include "common/packet_dump.h"
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#include "common/races.h"
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#include "common/raid.h"
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#include "world/sof_char_create_data.h"
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#include "zone/client.h"
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#include "zone/mob.h"
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#include "zone/string_ids.h"
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#include <iostream>
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#include <sstream>
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@ -44,12 +49,6 @@ Copyright (C) 2001-2026 EQEmu Development Team
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#include <cinttypes>
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#include <set>
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#include "common/packet_dump.h"
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#include "world/sof_char_create_data.h"
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#include "zone/client.h"
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#include "zone/mob.h"
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#include "zone/string_ids.h"
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namespace TOB
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{
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static const char* name = "TOB";
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@ -5566,7 +5565,7 @@ void MessageComponent::ResolveArguments(uint32_t id, std::array<const char*, 9>&
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}
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std::unique_ptr<EQApplicationPacket> MessageComponent::Formatted(uint32_t color, uint32_t id,
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const std::array<const char*, 9>& args) const
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const FormattedArgs& args) const
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{
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uint32_t string_id = ResolveID(id);
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if (string_id > 0) {
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@ -5605,7 +5604,7 @@ std::unique_ptr<EQApplicationPacket> MessageComponent::InterruptSpell(uint32_t m
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auto ic = reinterpret_cast<InterruptCast_Struct*>(outapp->pBuffer);
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ic->messageid = ResolveID(message);
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ic->spawnid = spawn_id;
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fmt::format_to_n(ic->message, strlen(spell_link) + 1, "{}\0", spell_link);
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strcpy(ic->message, spell_link);
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outapp->priority = 5;
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return outapp;
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@ -5620,7 +5619,8 @@ std::unique_ptr<EQApplicationPacket> MessageComponent::InterruptSpellOther(Mob*
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auto ic = reinterpret_cast<InterruptCast_Struct*>(outapp->pBuffer);
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ic->messageid = ResolveID(message);
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ic->spawnid = spawn_id;
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fmt::format_to_n(ic->message, strlen(name) + strlen(spell_link) + 2, "{}\0{}\0", name, spell_link);
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strcpy(ic->message, name);
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strcpy(&ic->message[strlen(name) + 1], spell_link);
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return outapp;
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}
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@ -49,7 +49,7 @@ public:
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~MessageComponent() override = default;
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std::unique_ptr<EQApplicationPacket> Formatted(uint32_t color, uint32_t id,
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const std::array<const char*, 9>& args) const override;
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const FormattedArgs& args) const override;
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std::unique_ptr<EQApplicationPacket> InterruptSpell(uint32_t message, uint32_t spawn_id,
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const char* spell_link) const override;
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@ -33,13 +33,12 @@
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#include "common/raid.h"
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#include "common/rulesys.h"
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#include "common/strings.h"
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#include "zone/mob.h"
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#include "cereal/types/vector.hpp"
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#include <iostream>
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#include <sstream>
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#include "zone/mob.h"
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namespace UF
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{
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@ -3811,10 +3811,10 @@ void Client::MessageString(uint32 type, uint32 string_id, uint32 distance)
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return;
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if (distance > 0)
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ClientPatch::CloseMessageString(this, false, static_cast<float>(distance))(
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ClientPatch::BroadcastMessageStringInRadius(this, false, static_cast<float>(distance))(
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type, string_id);
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else
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ClientPatch::MessageString(this, type, string_id);
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ClientPatch::SendMessageString(this, type, string_id);
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}
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//
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@ -3843,10 +3843,10 @@ void Client::MessageString(uint32 type, uint32 string_id, const char* message1,
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type = 4;
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if (distance > 0)
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ClientPatch::CloseMessageString(this, false, static_cast<float>(distance))(type, string_id, message1,
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ClientPatch::BroadcastMessageStringInRadius(this, false, static_cast<float>(distance))(type, string_id, message1,
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message2, message3, message4, message5, message6, message7, message8, message9);
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else
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ClientPatch::MessageString(this, type, string_id, message1, message2, message3, message4, message5,
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ClientPatch::SendMessageString(this, type, string_id, message1, message2, message3, message4, message5,
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message6, message7, message8, message9);
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}
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@ -37,6 +37,7 @@
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#include "common/rulesys.h"
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#include "common/shared_tasks.h"
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#include "zone/bot.h"
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#include "zone/client_version.h"
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#include "zone/dialogue_window.h"
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#include "zone/dynamic_zone.h"
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#include "zone/event_codes.h"
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@ -61,8 +62,6 @@
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#include <numbers>
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#include <set>
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#include "client_version.h"
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extern QueryServ* QServ;
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extern Zone* zone;
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extern volatile bool is_zone_loaded;
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@ -123,7 +123,6 @@ void FastQueuePacket(Client* c, Fun fun, Obj* obj, Args&&... args)
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if (app) {
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// FastQueuePacket specifically takes lifetime management of packet, so release here
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EQApplicationPacket* packet = app.release();
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LogNetcode("S->C FastQueuePacket {}", DumpPacketToString(packet));
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c->FastQueuePacket(&packet);
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}
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}
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@ -158,17 +157,17 @@ inline auto QueueClientsByTarget(Mob* sender, bool ackreq, const SendPredicate&
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// Helper functions to wrap the packet construction in sends
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template <AllConstChar... Args>
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requires (sizeof...(Args) <= 9)
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void MessageString(Client* c, uint32_t type, uint32_t id, Args&&... args)
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void SendMessageString(Client* c, uint32_t type, uint32_t id, Args&&... args)
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{
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if constexpr (sizeof...(Args) == 0) {
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QueuePacket(c, &IMessage::Simple, GetClientComponent<IMessage>(c), type, id);
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} else {
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std::array<const char*, 9> a = {args...};
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IMessage::FormattedArgs a = {args...};
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QueuePacket(c, &IMessage::Formatted, GetClientComponent<IMessage>(c), type, id, a);
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}
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}
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inline auto CloseMessageString(
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inline auto BroadcastMessageStringInRadius(
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Mob* sender, bool ignore_sender = false, float distance = 200.f,
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Mob* skipped_mob = nullptr, bool is_ack_required = true,
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eqFilterType filter = FilterNone)
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@ -182,7 +181,7 @@ inline auto CloseMessageString(
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if constexpr (sizeof...(Args) == 0) {
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return queue_close_clients(&IMessage::Simple, GetClientComponent<IMessage>, type, id);
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} else {
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std::array<const char*, 9> a = {args...};
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IMessage::FormattedArgs a = {args...};
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return queue_close_clients(&IMessage::Formatted, GetClientComponent<IMessage>, type, id, a);
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}
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};
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@ -4420,7 +4420,7 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
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owner->SetPet(0);
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}
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// Any client that has a previous charmed pet targetted shouldo
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// Any client that has a previous charmed pet targeted should
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// no longer see the buffs on the old pet.
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// QueueClientsByTarget preserves GM and leadership cases.
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@ -339,12 +339,12 @@ bool Mob::DoCastSpell(int32 spell_id, uint16 target_id, CastingSlot slot,
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Links::FormatSpellLink(spell_link, Links::MAX_LINK_SIZE, spell_id);
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if (IsClient())
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ClientPatch::MessageString(CastToClient(), Chat::SpellFailure, fizzle_msg, spell_link);
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ClientPatch::SendMessageString(CastToClient(), Chat::SpellFailure, fizzle_msg, spell_link);
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/**
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* Song Failure message
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*/
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ClientPatch::CloseMessageString(this, true, RuleI(Range, SpellMessages),
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ClientPatch::BroadcastMessageStringInRadius(this, true, RuleI(Range, SpellMessages),
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nullptr, true, IsClient() ? FilterPCSpells : FilterNPCSpells)(
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Chat::SpellFailure, fizzle_msg == MISS_NOTE ? MISSED_NOTE_OTHER : SPELL_FIZZLE_OTHER, GetName(), spell_link);
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