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synced 2026-05-22 12:18:27 +00:00
Added new data bucket and quest functionality.
Added multiple new instance related quest functions. 1. quest::GetInstanceIDByCharID(const char *zone, int16 version, uint32 char_id) - Allows you to pull the instance ID of a client by character ID. 2. quest::AssignToInstanceByCharID(uint16 instance_id, uint32 char_id) - Allows you to assign an instance to a client by character ID. 3. quest::RemoveFromInstanceByCharID(uint16 instance_id, uint32 char_id) - Allows you to remove a client from an instance by character ID. Added spell buckets, similar to spell globals. - Uses a new spell_buckets table and the Spells:EnableSpellBuckets rule. Added max level by data bucket. - Uses data bucket char_id-CharMaxLevel and Character:PerCharacterBucketMaxLevel rule.
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@@ -695,6 +695,18 @@ void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
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}
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}
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}
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if(RuleB(Character, PerCharacterBucketMaxLevel)){
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uint32 MaxLevel = GetCharMaxLevelFromBucket();
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if(MaxLevel){
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if(GetLevel() >= MaxLevel){
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uint32 expneeded = GetEXPForLevel(MaxLevel);
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if(set_exp > expneeded) {
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set_exp = expneeded;
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}
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}
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}
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}
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if ((GetLevel() != check_level) && !(check_level >= maxlevel)) {
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char val1[20]={0};
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@@ -1133,6 +1145,22 @@ uint32 Client::GetCharMaxLevelFromQGlobal() {
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return false;
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}
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uint32 Client::GetCharMaxLevelFromBucket() {
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uint32 char_id = this->CharacterID();
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std::string query = StringFormat("SELECT value FROM data_buckets WHERE key = '%i-CharMaxLevel'", char_id);
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auto results = database.QueryDatabase(query);
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if (!results.Success()) {
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Log(Logs::General, Logs::Error, "Data bucket for CharMaxLevel for char ID %i failed.", char_id);
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return false;
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}
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if (results.RowCount() > 0) {
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auto row = results.begin();
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return atoi(row[0]);
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}
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return false;
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}
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uint32 Client::GetRequiredAAExperience() {
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#ifdef LUA_EQEMU
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uint32 lua_ret = 0;
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