Added new data bucket and quest functionality.

Added multiple new instance related quest functions.
	1. quest::GetInstanceIDByCharID(const char *zone, int16 version, uint32 char_id)
		- Allows you to pull the instance ID of a client by character ID.
	2. quest::AssignToInstanceByCharID(uint16 instance_id, uint32 char_id)
		- Allows you to assign an instance to a client by character ID.
	3. quest::RemoveFromInstanceByCharID(uint16 instance_id, uint32 char_id)
		- Allows you to remove a client from an instance by character ID.

Added spell buckets, similar to spell globals.
	- Uses a new spell_buckets table and the Spells:EnableSpellBuckets rule.

Added max level by data bucket.
	- Uses data bucket char_id-CharMaxLevel and Character:PerCharacterBucketMaxLevel rule.
This commit is contained in:
Kinglykrab
2018-12-13 19:41:19 -05:00
parent f4dee67d7c
commit 8ae9c99f3d
10 changed files with 170 additions and 52 deletions
+3 -1
View File
@@ -773,8 +773,10 @@ public:
void UnscribeSpellAll(bool update_client = true);
void UntrainDisc(int slot, bool update_client = true);
void UntrainDiscAll(bool update_client = true);
bool SpellGlobalCheck(uint16 Spell_ID, uint32 Char_ID);
bool SpellGlobalCheck(uint16 spell_id, uint32 char_id);
bool SpellBucketCheck(uint16 spell_id, uint32 char_id);
uint32 GetCharMaxLevelFromQGlobal();
uint32 GetCharMaxLevelFromBucket();
inline bool IsSitting() const {return (playeraction == 1);}
inline bool IsBecomeNPC() const { return npcflag; }