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Rework buff duration formulas
These are derived from the client SE_IllusionPresistence will also set the duration to 10k tics like live
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@@ -1473,7 +1473,7 @@ void Mob::CalcSpellBonuses(StatBonuses* newbon)
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}
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void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *new_bonus, uint16 casterId,
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uint8 WornType, uint32 ticsremaining, int buffslot, int instrument_mod,
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uint8 WornType, int32 ticsremaining, int buffslot, int instrument_mod,
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bool IsAISpellEffect, uint16 effect_id, int32 se_base, int32 se_limit, int32 se_max)
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{
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int i, effect_value, base2, max, effectid;
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