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Rework buff duration formulas
These are derived from the client SE_IllusionPresistence will also set the duration to 10k tics like live
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@@ -526,7 +526,7 @@ struct SpellBuff_Struct
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/*002*/ uint8 bard_modifier;
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/*003*/ uint8 effect; //not real
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/*004*/ uint32 spellid;
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/*008*/ uint32 duration;
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/*008*/ int32 duration;
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/*012*/ uint32 counters;
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/*016*/ uint32 unknown004; //Might need to be swapped with player_id
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/*020*/ uint32 player_id; //'global' ID of the caster, for wearoff messages
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@@ -543,7 +543,7 @@ struct SpellBuffFade_Struct {
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/*006*/ uint8 effect;
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/*007*/ uint8 unknown7;
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/*008*/ uint32 spellid;
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/*012*/ uint32 duration;
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/*012*/ int32 duration;
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/*016*/ uint32 unknown016;
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/*020*/ uint32 unknown020; //prolly global player ID
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/*024*/ uint32 playerId; // Player id who cast the buff
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