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Rework buff duration formulas
These are derived from the client SE_IllusionPresistence will also set the duration to 10k tics like live
This commit is contained in:
@@ -687,7 +687,7 @@ struct SpellBuff_Struct
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/*005*/ uint32 player_id; // 'global' ID of the caster, for wearoff messages
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/*009*/ uint32 unknown016;
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/*013*/ uint8 bard_modifier;
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/*014*/ uint32 duration;
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/*014*/ int32 duration;
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/*018*/ uint8 level;
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/*019*/ uint32 spellid;
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/*023*/ uint32 counters;
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@@ -703,7 +703,7 @@ struct SpellBuff_Struct_Old
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/*003*/ uint8 effect; // not real
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/*004*/ float unknown004; // Seen 1 for no buff
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/*008*/ uint32 spellid;
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/*012*/ uint32 duration;
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/*012*/ int32 duration;
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/*016*/ uint32 unknown016;
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/*020*/ uint32 player_id; // 'global' ID of the caster, for wearoff messages
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/*024*/ uint32 counters;
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@@ -720,7 +720,7 @@ struct SpellBuffFade_Struct_Live {
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/*007*/ uint8 unknown007;
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/*008*/ float unknown008;
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/*012*/ uint32 spellid;
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/*016*/ uint32 duration;
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/*016*/ int32 duration;
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/*020*/ uint32 playerId; // Global player ID?
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/*024*/ uint32 num_hits;
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/*028*/ uint8 unknown0028[64];
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@@ -736,7 +736,7 @@ struct SpellBuffFade_Struct {
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/*006*/ uint8 effect;
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/*007*/ uint8 unknown7;
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/*008*/ uint32 spellid;
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/*012*/ uint32 duration;
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/*012*/ int32 duration;
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/*016*/ uint32 num_hits;
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/*020*/ uint32 unknown020; // Global player ID?
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/*024*/ uint32 playerId; // Player id who cast the buff
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@@ -2473,7 +2473,7 @@ struct GroupFollow_Struct { // Live Follow Struct
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struct InspectBuffs_Struct {
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/*000*/ uint32 spell_id[BUFF_COUNT];
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/*168*/ uint32 tics_remaining[BUFF_COUNT];
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/*168*/ int32 tics_remaining[BUFF_COUNT];
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};
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struct LFG_Struct {
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@@ -676,7 +676,7 @@ struct SpellBuff_Struct
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/*005*/ uint32 player_id; // 'global' ID of the caster, for wearoff messages
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/*009*/ uint32 unknown016;
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/*013*/ uint8 bard_modifier;
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/*014*/ uint32 duration;
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/*014*/ int32 duration;
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/*018*/ uint8 level;
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/*019*/ uint32 spellid;
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/*023*/ uint32 counters;
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@@ -692,7 +692,7 @@ struct SpellBuff_Struct_Old
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/*003*/ uint8 effect; // not real
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/*004*/ float unknown004; // Seen 1 for no buff
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/*008*/ uint32 spellid;
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/*012*/ uint32 duration;
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/*012*/ int32 duration;
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/*016*/ uint32 unknown016;
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/*020*/ uint32 player_id; // 'global' ID of the caster, for wearoff messages
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/*024*/ uint32 counters;
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@@ -709,7 +709,7 @@ struct SpellBuffFade_Struct_Live {
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/*007*/ uint8 unknown007;
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/*008*/ float unknown008;
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/*012*/ uint32 spellid;
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/*016*/ uint32 duration;
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/*016*/ int32 duration;
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/*020*/ uint32 playerId; // Global player ID?
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/*024*/ uint32 num_hits;
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/*028*/ uint8 unknown0028[64];
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@@ -725,7 +725,7 @@ struct SpellBuffFade_Struct {
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/*006*/ uint8 effect;
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/*007*/ uint8 unknown7;
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/*008*/ uint32 spellid;
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/*012*/ uint32 duration;
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/*012*/ int32 duration;
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/*016*/ uint32 num_hits;
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/*020*/ uint32 unknown020; // Global player ID?
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/*024*/ uint32 playerId; // Player id who cast the buff
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@@ -2501,7 +2501,7 @@ struct GroupFollow_Struct { // Live Follow Struct
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struct InspectBuffs_Struct {
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/*000*/ uint32 spell_id[BUFF_COUNT];
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/*168*/ uint32 tics_remaining[BUFF_COUNT];
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/*168*/ int32 tics_remaining[BUFF_COUNT];
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};
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struct LFG_Struct {
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@@ -547,7 +547,7 @@ struct SpellBuff_Struct
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/*002*/ uint8 bard_modifier;
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/*003*/ uint8 effect; //not real
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/*004*/ uint32 spellid;
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/*008*/ uint32 duration;
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/*008*/ int32 duration;
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/*012*/ uint32 counters;
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/*016*/ uint32 unknown004; //Might need to be swapped with player_id
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/*020*/ uint32 player_id; //'global' ID of the caster, for wearoff messages
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@@ -564,7 +564,7 @@ struct SpellBuffFade_Struct {
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/*006*/ uint8 effect;
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/*007*/ uint8 unknown7;
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/*008*/ uint32 spellid;
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/*012*/ uint32 duration;
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/*012*/ int32 duration;
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/*016*/ uint32 unknown016;
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/*020*/ uint32 unknown020; //prolly global player ID
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/*024*/ uint32 playerId; // Player id who cast the buff
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@@ -526,7 +526,7 @@ struct SpellBuff_Struct
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/*002*/ uint8 bard_modifier;
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/*003*/ uint8 effect; //not real
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/*004*/ uint32 spellid;
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/*008*/ uint32 duration;
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/*008*/ int32 duration;
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/*012*/ uint32 counters;
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/*016*/ uint32 unknown004; //Might need to be swapped with player_id
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/*020*/ uint32 player_id; //'global' ID of the caster, for wearoff messages
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@@ -543,7 +543,7 @@ struct SpellBuffFade_Struct {
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/*006*/ uint8 effect;
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/*007*/ uint8 unknown7;
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/*008*/ uint32 spellid;
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/*012*/ uint32 duration;
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/*012*/ int32 duration;
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/*016*/ uint32 unknown016;
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/*020*/ uint32 unknown020; //prolly global player ID
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/*024*/ uint32 playerId; // Player id who cast the buff
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@@ -445,7 +445,7 @@ struct SpellBuff_Struct
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/*002*/ uint8 bard_modifier;
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/*003*/ uint8 effect; //not real
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/*004*/ uint32 spellid;
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/*008*/ uint32 duration;
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/*008*/ int32 duration;
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/*012*/ uint32 counters;
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/*016*/ uint32 player_id; //'global' ID of the caster, for wearoff messages
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};
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@@ -457,7 +457,7 @@ struct SpellBuffFade_Struct {
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/*006*/ uint8 effect;
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/*007*/ uint8 unknown7;
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/*008*/ uint32 spellid;
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/*012*/ uint32 duration;
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/*012*/ int32 duration;
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/*016*/ uint32 unknown016;
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/*020*/ uint32 unknown020; //prolly global player ID
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/*024*/ uint32 slotid;
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@@ -551,7 +551,7 @@ struct SpellBuff_Struct
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/*003*/ uint8 effect; // not real
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/*004*/ uint32 unknown004; // Seen 1 for no buff
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/*008*/ uint32 spellid;
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/*012*/ uint32 duration;
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/*012*/ int32 duration;
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/*016*/ uint32 unknown016;
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/*020*/ uint32 player_id; // 'global' ID of the caster, for wearoff messages
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/*024*/ uint32 counters;
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@@ -568,7 +568,7 @@ struct SpellBuffFade_Struct_Underfoot {
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/*007*/ uint8 unknown7;
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/*008*/ float unknown008;
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/*012*/ uint32 spellid;
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/*016*/ uint32 duration;
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/*016*/ int32 duration;
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/*020*/ uint32 num_hits;
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/*024*/ uint32 playerId; // Global player ID?
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/*028*/ uint32 unknown020;
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@@ -585,7 +585,7 @@ struct SpellBuffFade_Struct {
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/*006*/ uint8 effect;
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/*007*/ uint8 unknown7;
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/*008*/ uint32 spellid;
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/*012*/ uint32 duration;
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/*012*/ int32 duration;
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/*016*/ uint32 unknown016;
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/*020*/ uint32 unknown020; // Global player ID?
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/*024*/ uint32 playerId; // Player id who cast the buff
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@@ -2188,7 +2188,7 @@ struct GroupFollow_Struct { // Underfoot Follow Struct
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struct InspectBuffs_Struct {
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/*000*/ uint32 spell_id[BUFF_COUNT];
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/*100*/ uint32 filler100[5]; // BUFF_COUNT is really 30...
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/*120*/ uint32 tics_remaining[BUFF_COUNT];
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/*120*/ int32 tics_remaining[BUFF_COUNT];
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/*220*/ uint32 filler220[5]; // BUFF_COUNT is really 30...
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};
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