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[Bug Fix] Limit Pet Taunt Distance (#4018)
* [Bug Fix] Limit pet taunt distance Previously this was not regulated and allowed players to exploit unlimited taunt distance. Rule Name: PetTauntRange Rule Default: 150 Calculation is Rule Squared. * Remove `this`
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@ -269,6 +269,7 @@ RULE_BOOL(Pets, CanTakeNoDrop, false, "Setting whether anyone can give no-drop i
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RULE_BOOL(Pets, CanTakeQuestItems, true, "Setting whether anyone can give quest items to pets")
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RULE_BOOL(Pets, LivelikeBreakCharmOnInvis, true, "Default: true will break charm on any type of invis (hide/ivu/iva/etc) false will only break if the pet can not see you (ex. you have an undead pet and cast IVU")
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RULE_BOOL(Pets, ClientPetsUseOwnerNameInLastName, true, "Disable this to keep client pet's last names from being owner_name's pet")
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RULE_INT(Pets, PetTauntRange, 150, "Range at which a pet will taunt targets.")
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RULE_CATEGORY_END()
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RULE_CATEGORY(GM)
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@ -1819,14 +1819,16 @@ void NPC::DoClassAttacks(Mob *target) {
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target->GetBodyType() != BT_Undead &&
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taunt_time &&
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type_of_pet &&
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type_of_pet != petTargetLock
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type_of_pet != petTargetLock &&
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DistanceSquared(GetPosition(), target->GetPosition()) <= (RuleI(Pets, PetTauntRange) * RuleI(Pets, PetTauntRange))
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) {
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GetOwner()->MessageString(Chat::PetResponse, PET_TAUNTING);
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Taunt(target->CastToNPC(), false);
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}
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if(!ca_time)
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if(!ca_time) {
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return;
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}
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float HasteModifier = GetHaste() * 0.01f;
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