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Added some DB logging to catch any potential query errors, this logs to eqemu_query_error_log.txt at the root folder, currently no rule toggling for this
Corrected some character name reservation logic Adjusted telnet console so it does not throw 'Command Unknown' when simply hitting enter key Adjusted System MSG for worldshutdown to use minutes instead of seconds Added warning for when Shared platinum is disabled at the rule level for players to NOT put platinum in the shared bank when they insert platinum in the shared platinum slot Changed a place in the code where disciplines were trained, someone had uint16 allocated to CharacterID and this was causing issues for characters with large ID's in the database Added a fix for bind points getting overwritten with invalid zone data, setting everything to 0,0,0,0 - Since I've added this change I've had no issues for players Fixed some spell book swap logic in the code, removed swap function. Fixed issue with guild ranks not loading properly Commented out some of the non-working tell-que code Took out some of the auto increment settings in the auto database conversion that don't affect anything anyways Added some additional escape string sequences for queries that needed them Added ThrowDBError logging to catch any potential query issues with saves or load functions
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@@ -87,7 +87,7 @@ void ZSList::Process() {
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CatchSignal(2);
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}
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if(reminder && reminder->Check()){
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SendEmoteMessage(0,0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down, everyone log out now. World will shut down in %i seconds...",shutdowntimer->GetRemainingTime()/1000);
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SendEmoteMessage(0,0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down, everyone log out now. World will shut down in %i minutes...", ((shutdowntimer->GetRemainingTime()/1000) / 60));
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}
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LinkedListIterator<ZoneServer*> iterator(list);
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@@ -718,7 +718,7 @@ void ZSList::GetZoneIDList(std::vector<uint32> &zones) {
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void ZSList::WorldShutDown(uint32 time, uint32 interval)
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{
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if( time > 0 ) {
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SendEmoteMessage(0,0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down in %i seconds, everyone log out before this time.",time);
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SendEmoteMessage(0,0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down in %i minutes, everyone log out before this time.", (time / 60));
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time *= 1000;
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interval *= 1000;
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