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Update for spell effect SE_LimitHPPercent, SE_LimitManaPercent, SE_LimitEndPercent
to utilize limit values. These effects cap your hp/end/mana at a set percent (base) OR flat value (limit) which is ever is lower.
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-3
@@ -310,9 +310,9 @@ struct StatBonuses {
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int16 IncreaseBlockChance; // overall block chance modifier
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uint16 PersistantCasting; // chance to continue casting through a stun
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int XPRateMod; //i
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int HPPercCap; //Spell effect that limits you to being healed/regening beyond a % of your max
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int ManaPercCap; // ^^
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int EndPercCap; // ^^
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int HPPercCap[2]; //Spell effect that limits you to being healed/regening beyond a % of your max
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int ManaPercCap[2]; // ^^ 0 = % Cap 1 = Flat Amount Cap
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int EndPercCap[2]; // ^^
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bool BlockNextSpell; // Indicates whether the client can block a spell or not
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//uint16 BlockSpellEffect[EFFECT_COUNT]; // Prevents spells with certain effects from landing on you *no longer used
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bool ImmuneToFlee; // Bypass the fleeing flag
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