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Proc buffs like the shissar rogue poisons have a level override
This corrects the level in those cases. Probably should propagate the level overrides a bit more, but this fixes the main issues right now.
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@@ -704,7 +704,7 @@ void Client::CompleteConnect()
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case SE_AddMeleeProc:
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case SE_WeaponProc:
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{
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AddProcToWeapon(GetProcID(buffs[j1].spellid, x1), false, 100 + spells[buffs[j1].spellid].base2[x1], buffs[j1].spellid);
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AddProcToWeapon(GetProcID(buffs[j1].spellid, x1), false, 100 + spells[buffs[j1].spellid].base2[x1], buffs[j1].spellid, buffs[j1].casterlevel);
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break;
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}
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case SE_DefensiveProc:
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