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Proc buffs like the shissar rogue poisons have a level override
This corrects the level in those cases. Probably should propagate the level overrides a bit more, but this fixes the main issues right now.
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@@ -4143,7 +4143,7 @@ void Mob::TrySpellProc(const ItemInst *inst, const Item_Struct *weapon, Mob *on,
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outapp->priority = 3;
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entity_list.QueueCloseClients(this, outapp, false, 200, 0, true);
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safe_delete(outapp);
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ExecWeaponProc(nullptr, SpellProcs[i].spellID, on);
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ExecWeaponProc(nullptr, SpellProcs[i].spellID, on, SpellProcs[i].level_override);
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CheckNumHitsRemaining(NumHit::OffensiveSpellProcs, 0,
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SpellProcs[i].base_spellID);
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} else {
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