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[Cleanup] Remove Unused Mod Hooks (#2856)
- Removes old `mod_` hooks that have gone unused for years in favor of Lua mods.
This commit is contained in:
-39
@@ -1323,45 +1323,6 @@ public:
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inline uint32 GetEmoteID() { return emoteid; }
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bool HasSpellEffect(int effect_id);
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int mod_effect_value(int effect_value, uint16 spell_id, int effect_type, Mob *caster, uint16 caster_id);
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float mod_hit_chance(float chancetohit, EQ::skills::SkillType skillinuse, Mob *attacker);
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float mod_riposte_chance(float ripostchance, Mob *attacker);
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float mod_block_chance(float blockchance, Mob *attacker);
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float mod_parry_chance(float parrychance, Mob *attacker);
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float mod_dodge_chance(float dodgechance, Mob *attacker);
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float mod_monk_weight(float monkweight, Mob *attacker);
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float mod_mitigation_rating(float mitigation_rating, Mob *attacker);
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float mod_attack_rating(float attack_rating, Mob *defender);
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int64 mod_kick_damage(int64 dmg);
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int64 mod_bash_damage(int64 dmg);
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int64 mod_frenzy_damage(int64 dmg);
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int64 mod_monk_special_damage(int64 ndamage, EQ::skills::SkillType skill_type);
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int64 mod_backstab_damage(int64 ndamage);
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int64 mod_archery_bonus_chance(int bonuschance, const EQ::ItemInstance *RangeWeapon);
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uint64 mod_archery_bonus_damage(uint64 MaxDmg, const EQ::ItemInstance *RangeWeapon);
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int64 mod_archery_damage(int64 TotalDmg, bool hasbonus, const EQ::ItemInstance *RangeWeapon);
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uint64 mod_throwing_damage(uint64 MaxDmg);
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int32 mod_cast_time(int32 cast_time);
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int mod_buff_duration(int res, Mob *caster, Mob *target, uint16 spell_id);
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int mod_spell_stack(uint16 spellid1, int caster_level1, Mob *caster1, uint16 spellid2, int caster_level2, Mob *caster2);
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int mod_spell_resist(
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int resist_chance,
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int level_mod,
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int resist_modifier,
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int target_resist,
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uint8 resist_type,
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uint16 spell_id,
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Mob *caster
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);
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void mod_spell_cast(
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uint16 spell_id,
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Mob *spelltar,
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bool reflect,
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bool use_resist_adjust,
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int16 resist_adjust,
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bool isproc
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);
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bool mod_will_aggro(Mob *attacker, Mob *on);
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//Command #Tune functions
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void TuneGetStats(Mob* defender, Mob *attacker);
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