[Cleanup] Remove Unused Mod Hooks (#2856)

- Removes old `mod_` hooks that have gone unused for years in favor of Lua mods.
This commit is contained in:
Alex King
2023-02-13 01:24:23 -05:00
committed by GitHub
parent 0f49fbcfcd
commit 85f7b10f90
22 changed files with 4 additions and 539 deletions
+1 -20
View File
@@ -922,9 +922,6 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
safe_delete(pack);
}
//Return true to proceed, false to return
if(!mod_client_message(message, chan_num)) { return; }
// Garble the message based on drunkness
if (m_pp.intoxication > 0 && !(RuleB(Chat, ServerWideOOC) && chan_num == ChatChannel_OOC) && !GetGM()) {
GarbleMessage(message, (int)(m_pp.intoxication / 3));
@@ -2544,10 +2541,7 @@ bool Client::CheckIncreaseSkill(EQ::skills::SkillType skillid, Mob *against_who,
against_who->IsClient() ||
GetLevelCon(against_who->GetLevel()) == CON_GRAY
) {
//false by default
if (!mod_can_increase_skill(skillid, against_who)) {
return false;
}
return false;
}
}
@@ -2564,7 +2558,6 @@ bool Client::CheckIncreaseSkill(EQ::skills::SkillType skillid, Mob *against_who,
// This result is increased by the existing SkillUpModifier rule
double working_chance = (((RuleI(Character, SkillUpMaximumChancePercentage) - RuleI(Character, SkillUpMinimumChancePercentage) + chancemodi) * (pow(0.99, skillval))) + RuleI(Character, SkillUpMinimumChancePercentage));
Chance = (working_chance * RuleI(Character, SkillUpModifier) / 100);
Chance = mod_increase_skill_chance(Chance, against_who);
}
if(zone->random.Real(0, 99) < Chance)
@@ -2961,8 +2954,6 @@ bool Client::BindWound(Mob *bindmob, bool start, bool fail)
max_percent = 70 + maxHPBonus;
}
max_percent = mod_bindwound_percent(max_percent, bindmob);
int64 max_hp = bindmob->GetMaxHP() * max_percent / 100;
// send bindmob new hp's
@@ -2983,8 +2974,6 @@ bool Client::BindWound(Mob *bindmob, bool start, bool fail)
bindhps += bindhps * bindBonus / 100;
bindhps = mod_bindwound_hp(bindhps, bindmob);
// if the bind takes them above the max bindable
// cap it at that value. Dont know if live does it this way
// but it makes sense to me.
@@ -3026,8 +3015,6 @@ bool Client::BindWound(Mob *bindmob, bool start, bool fail)
if (max_percent > 100)
max_percent = 100;
max_percent = mod_bindwound_percent(max_percent, bindmob);
int max_hp = (bindmob->GetMaxHP() * max_percent) / 100;
if (max_hp > bindmob->GetMaxHP())
max_hp = bindmob->GetMaxHP();
@@ -3048,8 +3035,6 @@ bool Client::BindWound(Mob *bindmob, bool start, bool fail)
if (bindhps < 3)
bindhps = 3;
bindhps = mod_bindwound_hp(bindhps, bindmob);
bindhps += bindmob->GetHP();
if (bindhps > max_hp)
bindhps = max_hp;
@@ -8387,8 +8372,6 @@ void Client::Consume(const EQ::ItemData *item, uint8 type, int16 slot, bool auto
return;
if (type == EQ::item::ItemTypeFood) {
increase = mod_food_value(item, increase);
if (increase < 0)
return;
@@ -8404,8 +8387,6 @@ void Client::Consume(const EQ::ItemData *item, uint8 type, int16 slot, bool auto
LogFood("Eating from slot: [{}]", (int)slot);
} else {
increase = mod_drink_value(item, increase);
if (increase < 0)
return;