Player event export plus lua_object api

This commit is contained in:
KimLS
2013-06-03 16:49:47 -07:00
parent bc82bff4b4
commit 85c7e1b059
7 changed files with 397 additions and 72 deletions
+105 -64
View File
@@ -189,68 +189,6 @@ void handle_npc_death(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init,
void handle_npc_null(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
}
/*switch(evt) {
case EVENT_FISH_SUCCESS:
case EVENT_FORAGE_SUCCESS: {
lua_pushinteger(L, extra_data);
arg_count += 1;
break;
}
case EVENT_CLICK_OBJECT:
case EVENT_CLICK_DOOR:
case EVENT_SIGNAL:
case EVENT_POPUP_RESPONSE:
case EVENT_PLAYER_PICKUP:
case EVENT_CAST:
case EVENT_TASK_FAIL:
case EVENT_ZONE: {
lua_pushinteger(L, std::stoi(data));
arg_count += 1;
break;
}
case EVENT_DUEL_WIN:
case EVENT_DUEL_LOSE: {
lua_pushstring(L, data.c_str());
lua_pushinteger(L, extra_data);
arg_count += 2;
break;
}
case EVENT_LOOT: {
Seperator sep(data.c_str());
lua_pushinteger(L, std::stoi(sep.arg[0]));
lua_pushinteger(L, std::stoi(sep.arg[1]));
lua_pushstring(L, sep.arg[2]);
arg_count += 3;
break;
}
case EVENT_TASK_STAGE_COMPLETE: {
Seperator sep(data.c_str());
lua_pushinteger(L, std::stoi(sep.arg[0]));
lua_pushinteger(L, std::stoi(sep.arg[1]));
arg_count += 2;
break;
}
case EVENT_TASK_COMPLETE: {
Seperator sep(data.c_str());
lua_pushinteger(L, std::stoi(sep.arg[0]));
lua_pushinteger(L, std::stoi(sep.arg[1]));
lua_pushinteger(L, std::stoi(sep.arg[2]));
arg_count += 3;
break;
}
}*/
//Player
void handle_player_say(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
lua_pushstring(L, data.c_str());
@@ -260,7 +198,6 @@ void handle_player_say(QuestInterface *parse, lua_State* L, Client* client, std:
lua_setfield(L, -2, "language");
}
void handle_player_death(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
Seperator sep(data.c_str());
@@ -295,7 +232,7 @@ void handle_player_timer(QuestInterface *parse, lua_State* L, Client* client, st
lua_setfield(L, -2, "timer");
}
void handle_discover_item(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
void handle_player_discover_item(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
const Item_Struct *item = database.GetItem(extra_data);
if(item) {
Lua_Item l_item(item);
@@ -310,6 +247,110 @@ void handle_discover_item(QuestInterface *parse, lua_State* L, Client* client, s
}
}
void handle_player_fish_forage_success(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
lua_pushinteger(L, extra_data);
lua_setfield(L, -2, "item_id");
}
void handle_player_click_object(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
lua_pushinteger(L, std::stoi(data));
lua_setfield(L, -2, "object_id");
}
void handle_player_click_door(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
lua_pushinteger(L, std::stoi(data));
lua_setfield(L, -2, "door_id");
}
void handle_player_signal(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
lua_pushinteger(L, std::stoi(data));
lua_setfield(L, -2, "signal");
}
void handle_player_popup_response(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
lua_pushinteger(L, std::stoi(data));
lua_setfield(L, -2, "popup_id");
}
void handle_player_pick_up(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
lua_pushinteger(L, std::stoi(data));
lua_setfield(L, -2, "picked_up_id");
}
void handle_player_cast(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
int spell_id = std::stoi(data);
if(IsValidSpell(spell_id)) {
Lua_Spell l_spell(&spells[spell_id]);
luabind::object l_spell_o = luabind::object(L, l_spell);
l_spell_o.push(L);
} else {
Lua_Spell l_spell(nullptr);
luabind::object l_spell_o = luabind::object(L, l_spell);
l_spell_o.push(L);
}
lua_setfield(L, -2, "spell");
}
void handle_player_task_fail(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
lua_pushinteger(L, std::stoi(data));
lua_setfield(L, -2, "task_id");
}
void handle_player_zone(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
lua_pushinteger(L, std::stoi(data));
lua_setfield(L, -2, "zone_id");
}
void handle_player_duel_win(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
lua_pushstring(L, data.c_str());
lua_setfield(L, -2, "loser_character_name");
lua_pushinteger(L, extra_data);
lua_setfield(L, -2, "loser_character_id");
}
void handle_player_duel_loss(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
lua_pushstring(L, data.c_str());
lua_setfield(L, -2, "winner_character_name");
lua_pushinteger(L, extra_data);
lua_setfield(L, -2, "winner_character_id");
}
void handle_player_loot(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
Seperator sep(data.c_str());
lua_pushinteger(L, std::stoi(sep.arg[0]));
lua_setfield(L, -2, "looted_id");
lua_pushinteger(L, std::stoi(sep.arg[1]));
lua_setfield(L, -2, "looted_charges");
lua_pushstring(L, sep.arg[2]);
lua_setfield(L, -2, "corpse");
}
void handle_player_task_stage_complete(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
Seperator sep(data.c_str());
lua_pushinteger(L, std::stoi(sep.arg[0]));
lua_setfield(L, -2, "task_id");
lua_pushinteger(L, std::stoi(sep.arg[1]));
lua_setfield(L, -2, "activity_id");
}
void handle_player_task_complete(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
Seperator sep(data.c_str());
lua_pushinteger(L, std::stoi(sep.arg[0]));
lua_setfield(L, -2, "done_count");
lua_pushinteger(L, std::stoi(sep.arg[1]));
lua_setfield(L, -2, "activity_id");
lua_pushinteger(L, std::stoi(sep.arg[2]));
lua_setfield(L, -2, "task_id");
}
void handle_player_null(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
}