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Player event export plus lua_object api
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@@ -28,6 +28,41 @@ public:
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return nullptr;
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}
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void Depop();
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void Repop();
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void SetModelName(const char *name);
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const char *GetModelName();
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float GetX();
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float GetY();
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float GetZ();
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float GetHeading();
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void SetX(float x);
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void SetY(float y);
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void SetZ(float z);
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void SetHeading(float h);
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void SetLocation(float x, float y, float z);
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void SetItemID(uint32 item_id);
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uint32 GetItemID();
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void SetIcon(uint32 icon);
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uint32 GetIcon();
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void SetType(uint32 type);
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uint32 GetType();
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uint32 GetDBID();
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void ClearUser();
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void SetID(int user);
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int GetID();
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bool Save();
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uint32 VarSave();
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void DeleteItem(int index);
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void StartDecay();
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void Delete();
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void Delete(bool reset_state);
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bool IsGroundSpawn();
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void Close();
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const char *GetEntityVariable(const char *name);
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void SetEntityVariable(const char *name, const char *value);
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bool EntityVariableExists(const char *name);
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};
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#endif
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