mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-31 04:56:20 +00:00
Merge 2f772e5e91 into 670c5e2e1a
This commit is contained in:
+75
-5
@@ -4565,6 +4565,49 @@ void Bot::SetLevel(uint8 in_level, bool command) {
|
||||
}
|
||||
}
|
||||
|
||||
int32 Bot::GetEquipmentMaterial(uint8 material_slot) const
|
||||
{
|
||||
if // for primary and secondary we need the model, not the material
|
||||
(
|
||||
material_slot == MaterialPrimary ||
|
||||
material_slot == MaterialSecondary
|
||||
)
|
||||
{
|
||||
uint8 inventorySlot = Inventory::CalcSlotFromMaterial(material_slot);
|
||||
const ItemInst* inst = m_inv.GetItem(inventorySlot);
|
||||
if (inst != nullptr)
|
||||
{
|
||||
if (RuleB(Inventory,UseAugOrnamentations) && inst->HasOrnamentation())
|
||||
{
|
||||
const ItemInst* ornament = inst->GetOrnamentation();
|
||||
if (strlen(ornament->GetItem()->IDFile) > 2)
|
||||
{
|
||||
return atoi(&ornament->GetItem()->IDFile[2]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (strlen(inst->GetItem()->IDFile) > 2)
|
||||
{
|
||||
return atoi(&inst->GetItem()->IDFile[2]);
|
||||
}
|
||||
else //may as well try this, since were going to 0 anyways
|
||||
{
|
||||
return inst->GetItem()->Material;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
const Item_Struct *item = database.GetItem(GetEquipment(material_slot));
|
||||
if (item!=nullptr) return item->Material;
|
||||
}
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Bot::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
|
||||
if(ns) {
|
||||
Mob::FillSpawnStruct(ns, ForWho);
|
||||
@@ -4665,24 +4708,51 @@ void Bot::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
|
||||
ns->spawn.colors[MaterialFeet].color = GetEquipmentColor(MaterialFeet);
|
||||
}
|
||||
}
|
||||
|
||||
inst = GetBotItem(SLOT_PRIMARY);
|
||||
if(inst) {
|
||||
item = inst->GetItem();
|
||||
if(item) {
|
||||
if(strlen(item->IDFile) > 2)
|
||||
if(item)
|
||||
{
|
||||
if (RuleB(Inventory,UseAugOrnamentations) && inst->HasOrnamentation())
|
||||
{
|
||||
const ItemInst* ornament = inst->GetOrnamentation();
|
||||
if (strlen(ornament->GetItem()->IDFile) > 2)
|
||||
{
|
||||
ns->spawn.equipment[MaterialPrimary]= atoi(&ornament->GetItem()->IDFile[2]);
|
||||
ns->spawn.colors[MaterialPrimary].color = GetEquipmentColor(MaterialPrimary);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
item = inst->GetItem();
|
||||
if (strlen(item->IDFile) > 2)
|
||||
ns->spawn.equipment[MaterialPrimary] = atoi(&item->IDFile[2]);
|
||||
ns->spawn.colors[MaterialPrimary].color = GetEquipmentColor(MaterialPrimary);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inst = GetBotItem(SLOT_SECONDARY);
|
||||
if(inst) {
|
||||
item = inst->GetItem();
|
||||
if(item) {
|
||||
if(strlen(item->IDFile) > 2)
|
||||
if(item)
|
||||
{
|
||||
if (RuleB(Inventory,UseAugOrnamentations) && inst->HasOrnamentation())
|
||||
{
|
||||
const ItemInst* ornament = inst->GetOrnamentation();
|
||||
if (strlen(ornament->GetItem()->IDFile) > 2)
|
||||
{
|
||||
ns->spawn.equipment[MaterialSecondary]= atoi(&ornament->GetItem()->IDFile[2]);
|
||||
ns->spawn.colors[MaterialSecondary].color = GetEquipmentColor(MaterialSecondary);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
item = inst->GetItem();
|
||||
if (strlen(item->IDFile) > 2)
|
||||
ns->spawn.equipment[MaterialSecondary] = atoi(&item->IDFile[2]);
|
||||
ns->spawn.colors[MaterialSecondary].color = GetEquipmentColor(MaterialSecondary);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -332,6 +332,7 @@ public:
|
||||
void EquipBot(std::string* errorMessage);
|
||||
bool CheckLoreConflict(const Item_Struct* item);
|
||||
uint32 GetEquipmentColor(uint8 material_slot) const;
|
||||
int32 GetEquipmentMaterial(uint8 material_slot) const;
|
||||
|
||||
// Static Class Methods
|
||||
static void SaveBotGroup(Group* botGroup, std::string botGroupName, std::string* errorMessage);
|
||||
|
||||
+27
-5
@@ -1908,14 +1908,36 @@ void Client::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
|
||||
ns->spawn.colors[MaterialFeet].color = GetEquipmentColor(MaterialFeet);
|
||||
}
|
||||
if ((inst = m_inv[SLOT_PRIMARY]) && inst->IsType(ItemClassCommon)) {
|
||||
item = inst->GetItem();
|
||||
if (strlen(item->IDFile) > 2)
|
||||
ns->spawn.equipment[MaterialPrimary] = atoi(&item->IDFile[2]);
|
||||
if (RuleB(Inventory,UseAugOrnamentations) && inst->HasOrnamentation())
|
||||
{
|
||||
const ItemInst* ornament = inst->GetOrnamentation();
|
||||
if (strlen(ornament->GetItem()->IDFile) > 2)
|
||||
{
|
||||
ns->spawn.equipment[MaterialPrimary]= atoi(&ornament->GetItem()->IDFile[2]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
item = inst->GetItem();
|
||||
if (strlen(item->IDFile) > 2)
|
||||
ns->spawn.equipment[MaterialPrimary] = atoi(&item->IDFile[2]);
|
||||
}
|
||||
}
|
||||
if ((inst = m_inv[SLOT_SECONDARY]) && inst->IsType(ItemClassCommon)) {
|
||||
item = inst->GetItem();
|
||||
if (strlen(item->IDFile) > 2)
|
||||
if (RuleB(Inventory,UseAugOrnamentations) && inst->HasOrnamentation())
|
||||
{
|
||||
const ItemInst* ornament = inst->GetOrnamentation();
|
||||
if (strlen(ornament->GetItem()->IDFile) > 2)
|
||||
{
|
||||
ns->spawn.equipment[MaterialPrimary]= atoi(&ornament->GetItem()->IDFile[2]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
item = inst->GetItem();
|
||||
if (strlen(item->IDFile) > 2)
|
||||
ns->spawn.equipment[MaterialSecondary] = atoi(&item->IDFile[2]);
|
||||
}
|
||||
}
|
||||
|
||||
//these two may be related to ns->spawn.texture
|
||||
|
||||
@@ -806,6 +806,7 @@ public:
|
||||
void SendItemPacket(int16 slot_id, const ItemInst* inst, ItemPacketType packet_type);
|
||||
bool IsValidSlot(uint32 slot);
|
||||
bool IsBankSlot(uint32 slot);
|
||||
int32 GetEquipmentMaterial(uint8 material_slot) const;
|
||||
|
||||
inline bool IsTrader() const { return(Trader); }
|
||||
inline bool IsBuyer() const { return(Buyer); }
|
||||
|
||||
+9
-1
@@ -4707,7 +4707,15 @@ void command_iteminfo(Client *c, const Seperator *sep)
|
||||
const Item_Struct* item = inst->GetItem();
|
||||
c->Message(0, "ID: %i Name: %s", item->ID, item->Name);
|
||||
c->Message(0, " Lore: %s ND: %i NS: %i Type: %i", (item->LoreFlag) ? "true":"false", item->NoDrop, item->NoRent, item->ItemClass);
|
||||
c->Message(0, " IDF: %s Size: %i Weight: %i icon_id: %i Price: %i", item->IDFile, item->Size, item->Weight, item->Icon, item->Price);
|
||||
if(RuleB(Inventory,UseAugOrnamentations) && inst->HasOrnamentation())
|
||||
{
|
||||
c->Message(0, " IDF: %s Size: %i Weight: %i icon_id: %i Price: %i", inst->GetOrnamentation()->GetItem()->IDFile, item->Size, item->Weight, item->Icon, item->Price);
|
||||
}
|
||||
else
|
||||
{
|
||||
c->Message(0, " IDF: %s Size: %i Weight: %i icon_id: %i Price: %i", item->IDFile, item->Size, item->Weight, item->Icon, item->Price);
|
||||
}
|
||||
|
||||
if (c->Admin() >= 200)
|
||||
c->Message(0, "MinStatus: %i", item->MinStatus);
|
||||
if (item->ItemClass==ItemClassBook)
|
||||
|
||||
@@ -1886,6 +1886,50 @@ void Client::DyeArmor(DyeStruct* dye){
|
||||
Save();
|
||||
}
|
||||
|
||||
|
||||
int32 Client::GetEquipmentMaterial(uint8 material_slot) const
|
||||
{
|
||||
if // for primary and secondary we need the model, not the material
|
||||
(
|
||||
material_slot == MaterialPrimary ||
|
||||
material_slot == MaterialSecondary
|
||||
)
|
||||
{
|
||||
uint8 inventorySlot = Inventory::CalcSlotFromMaterial(material_slot);
|
||||
const ItemInst* inst = m_inv.GetItem(inventorySlot);
|
||||
if (inst != nullptr)
|
||||
{
|
||||
if (inst->HasOrnamentation())
|
||||
{
|
||||
const ItemInst* ornament = inst->GetOrnamentation();
|
||||
if (strlen(ornament->GetItem()->IDFile) > 2)
|
||||
{
|
||||
return atoi(&ornament->GetItem()->IDFile[2]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (strlen(inst->GetItem()->IDFile) > 2)
|
||||
{
|
||||
return atoi(&inst->GetItem()->IDFile[2]);
|
||||
}
|
||||
else //may as well try this, since were going to 0 anyways
|
||||
{
|
||||
return inst->GetItem()->Material;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
const Item_Struct *item = database.GetItem(GetEquipment(material_slot));
|
||||
if (item!=nullptr) return item->Material;
|
||||
}
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*bool Client::DecreaseByItemType(uint32 type, uint8 amt) {
|
||||
const Item_Struct* TempItem = 0;
|
||||
ItemInst* ins;
|
||||
|
||||
+1
-3
@@ -2577,9 +2577,7 @@ void Mob::WearChange(uint8 material_slot, uint16 texture, uint32 color)
|
||||
|
||||
int32 Mob::GetEquipmentMaterial(uint8 material_slot) const
|
||||
{
|
||||
const Item_Struct *item;
|
||||
|
||||
item = database.GetItem(GetEquipment(material_slot));
|
||||
const Item_Struct *item = database.GetItem(GetEquipment(material_slot));
|
||||
if(item != 0)
|
||||
{
|
||||
if // for primary and secondary we need the model, not the material
|
||||
|
||||
Reference in New Issue
Block a user