Merge 2f772e5e916cb5480db98d157229253782041f49 into 670c5e2e1ab34b6bfd12b180bc0264fd90e2dc8c

This commit is contained in:
vsab 2014-05-10 18:30:52 +00:00
commit 85816e971e
15 changed files with 271 additions and 33 deletions

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@ -24,6 +24,7 @@
#include "races.h"
#include "shareddb.h"
#include "classes.h"
#include "../common/rulesys.h"
#include <limits.h>
@ -400,6 +401,35 @@ void ItemInst::PutAugment(SharedDatabase *db, uint8 slot, uint32 item_id)
}
}
bool ItemInst::HasOrnamentation() const
{
if(!RuleB(Inventory,UseAugOrnamentations)) return false;
const ItemInst *item;
for (int i = 0; i < MAX_AUGMENT_SLOTS; ++i)
{
uint32 id = 0;
if ((item = GetItem(i)) != nullptr)
{
if (item->GetItem()->AugType == RuleI(Inventory,AugOrnamentationType))return true;
}
}
return false;
}
ItemInst* ItemInst::GetOrnamentation() const
{
if(!RuleB(Inventory,UseAugOrnamentations)) return nullptr;
if (m_item->ItemClass == ItemClassCommon)
{
ItemInst *item;
for (int i = 0; i < MAX_AUGMENT_SLOTS; ++i)
{
if ((item = GetItem(i)) != nullptr && item->GetItem()->AugType == RuleI(Inventory,AugOrnamentationType)) return item;
}
}
return nullptr;
}
// Retrieve item inside container
ItemInst* ItemInst::GetItem(uint8 index) const
{

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@ -304,7 +304,8 @@ public:
bool AvailableWearSlot(uint32 aug_wear_slots) const;
int8 AvailableAugmentSlot(int32 augtype) const;
inline int32 GetAugmentType() const { return m_item->AugType; }
bool HasOrnamentation() const;
ItemInst* GetOrnamentation() const;
inline bool IsExpendable() const { return ((m_item->Click.Type == ET_Expendable ) || (m_item->ItemType == ItemTypePotion)); }
//

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@ -4926,13 +4926,25 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
ss.write((const char*)&null_term, sizeof(uint8));
}
if(strlen(item->IDFile) > 0)
if (RuleB(Inventory,UseAugOrnamentations) && inst && inst->HasOrnamentation())
{
ss.write(item->IDFile, strlen(item->IDFile));
ItemInst* ornamentation = inst->GetOrnamentation();
if (ornamentation) //paranoid!
{
ss.write(ornamentation->GetItem()->IDFile, strlen(ornamentation->GetItem()->IDFile));
}
else if (strlen(item->IDFile) > 0)
{
ss.write(item->IDFile, strlen(item->IDFile));
}
ss.write((const char*)&null_term, sizeof(uint8));
}
else
else //original code although I shortened it
{
if (strlen(item->IDFile) > 0)
{
ss.write(item->IDFile, strlen(item->IDFile));
}
ss.write((const char*)&null_term, sizeof(uint8));
}

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@ -3119,13 +3119,25 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
ss.write((const char*)&null_term, sizeof(uint8));
}
if(strlen(item->IDFile) > 0)
if (RuleB(Inventory,UseAugOrnamentations) && inst && inst->HasOrnamentation())
{
ss.write(item->IDFile, strlen(item->IDFile));
ItemInst* ornamentation = inst->GetOrnamentation();
if (ornamentation) //paranoid!
{
ss.write(ornamentation->GetItem()->IDFile, strlen(ornamentation->GetItem()->IDFile));
}
else if (strlen(item->IDFile) > 0)
{
ss.write(item->IDFile, strlen(item->IDFile));
}
ss.write((const char*)&null_term, sizeof(uint8));
}
else
else //original code although I shortened it
{
if (strlen(item->IDFile) > 0)
{
ss.write(item->IDFile, strlen(item->IDFile));
}
ss.write((const char*)&null_term, sizeof(uint8));
}

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@ -2437,13 +2437,25 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
ss.write((const char*)&null_term, sizeof(uint8));
}
if(strlen(item->IDFile) > 0)
if (RuleB(Inventory,UseAugOrnamentations) && inst && inst->HasOrnamentation())
{
ss.write(item->IDFile, strlen(item->IDFile));
ItemInst* ornamentation = inst->GetOrnamentation();
if (ornamentation) //paranoid!
{
ss.write(ornamentation->GetItem()->IDFile, strlen(ornamentation->GetItem()->IDFile));
}
else if (strlen(item->IDFile) > 0)
{
ss.write(item->IDFile, strlen(item->IDFile));
}
ss.write((const char*)&null_term, sizeof(uint8));
}
else
else //original code although I shortened it
{
if (strlen(item->IDFile) > 0)
{
ss.write(item->IDFile, strlen(item->IDFile));
}
ss.write((const char*)&null_term, sizeof(uint8));
}

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@ -3530,13 +3530,25 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
ss.write((const char*)&null_term, sizeof(uint8));
}
if(strlen(item->IDFile) > 0)
if (RuleB(Inventory,UseAugOrnamentations) && inst && inst->HasOrnamentation())
{
ss.write(item->IDFile, strlen(item->IDFile));
ItemInst* ornamentation = inst->GetOrnamentation();
if (ornamentation) //paranoid!
{
ss.write(ornamentation->GetItem()->IDFile, strlen(ornamentation->GetItem()->IDFile));
}
else if (strlen(item->IDFile) > 0)
{
ss.write(item->IDFile, strlen(item->IDFile));
}
ss.write((const char*)&null_term, sizeof(uint8));
}
else
else //original code although I shortened it
{
if (strlen(item->IDFile) > 0)
{
ss.write(item->IDFile, strlen(item->IDFile));
}
ss.write((const char*)&null_term, sizeof(uint8));
}

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@ -553,6 +553,8 @@ RULE_CATEGORY( Inventory )
RULE_BOOL ( Inventory, EnforceAugmentRestriction, true) // Forces augment slot restrictions
RULE_BOOL ( Inventory, EnforceAugmentUsability, true) // Forces augmented item usability
RULE_BOOL ( Inventory, EnforceAugmentWear, true) // Forces augment wear slot validation
RULE_BOOL ( Inventory, UseAugOrnamentations, true) // Allows use of augment ornamentations
RULE_INT(Inventory,AugOrnamentationType,524288) // Custom servers can override default value (slot 20/524288)
RULE_CATEGORY_END()
#undef RULE_CATEGORY

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@ -197,14 +197,27 @@ void WorldDatabase::GetCharSelectInfo(uint32 account_id, CharacterSelect_Struct*
cs->cs_colors[char_num][material].color = color;
// the weapons are kept elsewhere
if ((material==MaterialPrimary) || (material==MaterialSecondary))
if ((material == MaterialPrimary) || (material == MaterialSecondary))
{
if(strlen(item->GetItem()->IDFile) > 2) {
uint32 idfile=atoi(&item->GetItem()->IDFile[2]);
if (material==MaterialPrimary)
cs->primary[char_num]=idfile;
if (strlen(item->GetItem()->IDFile) > 2)
{
uint32 idfile = 0;
if (RuleB(Inventory,UseAugOrnamentations) && item->HasOrnamentation())
{
ItemInst* ornament = item->GetOrnamentation();
if (strlen(ornament->GetItem()->IDFile) > 2)
{
idfile = atoi(&ornament->GetItem()->IDFile[2]);
}
}
else
cs->secondary[char_num]=idfile;
{
idfile = atoi(&item->GetItem()->IDFile[2]);
}
if (material == MaterialPrimary)
cs->primary[char_num] = idfile;
else
cs->secondary[char_num] = idfile;
}
}
}

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@ -4565,6 +4565,49 @@ void Bot::SetLevel(uint8 in_level, bool command) {
}
}
int32 Bot::GetEquipmentMaterial(uint8 material_slot) const
{
if // for primary and secondary we need the model, not the material
(
material_slot == MaterialPrimary ||
material_slot == MaterialSecondary
)
{
uint8 inventorySlot = Inventory::CalcSlotFromMaterial(material_slot);
const ItemInst* inst = m_inv.GetItem(inventorySlot);
if (inst != nullptr)
{
if (RuleB(Inventory,UseAugOrnamentations) && inst->HasOrnamentation())
{
const ItemInst* ornament = inst->GetOrnamentation();
if (strlen(ornament->GetItem()->IDFile) > 2)
{
return atoi(&ornament->GetItem()->IDFile[2]);
}
}
else
{
if (strlen(inst->GetItem()->IDFile) > 2)
{
return atoi(&inst->GetItem()->IDFile[2]);
}
else //may as well try this, since were going to 0 anyways
{
return inst->GetItem()->Material;
}
}
}
}
else
{
const Item_Struct *item = database.GetItem(GetEquipment(material_slot));
if (item!=nullptr) return item->Material;
}
return 0;
}
void Bot::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
if(ns) {
Mob::FillSpawnStruct(ns, ForWho);
@ -4665,24 +4708,51 @@ void Bot::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
ns->spawn.colors[MaterialFeet].color = GetEquipmentColor(MaterialFeet);
}
}
inst = GetBotItem(SLOT_PRIMARY);
if(inst) {
item = inst->GetItem();
if(item) {
if(strlen(item->IDFile) > 2)
if(item)
{
if (RuleB(Inventory,UseAugOrnamentations) && inst->HasOrnamentation())
{
const ItemInst* ornament = inst->GetOrnamentation();
if (strlen(ornament->GetItem()->IDFile) > 2)
{
ns->spawn.equipment[MaterialPrimary]= atoi(&ornament->GetItem()->IDFile[2]);
ns->spawn.colors[MaterialPrimary].color = GetEquipmentColor(MaterialPrimary);
}
}
else
{
item = inst->GetItem();
if (strlen(item->IDFile) > 2)
ns->spawn.equipment[MaterialPrimary] = atoi(&item->IDFile[2]);
ns->spawn.colors[MaterialPrimary].color = GetEquipmentColor(MaterialPrimary);
}
}
}
inst = GetBotItem(SLOT_SECONDARY);
if(inst) {
item = inst->GetItem();
if(item) {
if(strlen(item->IDFile) > 2)
if(item)
{
if (RuleB(Inventory,UseAugOrnamentations) && inst->HasOrnamentation())
{
const ItemInst* ornament = inst->GetOrnamentation();
if (strlen(ornament->GetItem()->IDFile) > 2)
{
ns->spawn.equipment[MaterialSecondary]= atoi(&ornament->GetItem()->IDFile[2]);
ns->spawn.colors[MaterialSecondary].color = GetEquipmentColor(MaterialSecondary);
}
}
else
{
item = inst->GetItem();
if (strlen(item->IDFile) > 2)
ns->spawn.equipment[MaterialSecondary] = atoi(&item->IDFile[2]);
ns->spawn.colors[MaterialSecondary].color = GetEquipmentColor(MaterialSecondary);
}
}
}
}

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@ -332,6 +332,7 @@ public:
void EquipBot(std::string* errorMessage);
bool CheckLoreConflict(const Item_Struct* item);
uint32 GetEquipmentColor(uint8 material_slot) const;
int32 GetEquipmentMaterial(uint8 material_slot) const;
// Static Class Methods
static void SaveBotGroup(Group* botGroup, std::string botGroupName, std::string* errorMessage);

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@ -1908,14 +1908,36 @@ void Client::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
ns->spawn.colors[MaterialFeet].color = GetEquipmentColor(MaterialFeet);
}
if ((inst = m_inv[SLOT_PRIMARY]) && inst->IsType(ItemClassCommon)) {
item = inst->GetItem();
if (strlen(item->IDFile) > 2)
ns->spawn.equipment[MaterialPrimary] = atoi(&item->IDFile[2]);
if (RuleB(Inventory,UseAugOrnamentations) && inst->HasOrnamentation())
{
const ItemInst* ornament = inst->GetOrnamentation();
if (strlen(ornament->GetItem()->IDFile) > 2)
{
ns->spawn.equipment[MaterialPrimary]= atoi(&ornament->GetItem()->IDFile[2]);
}
}
else
{
item = inst->GetItem();
if (strlen(item->IDFile) > 2)
ns->spawn.equipment[MaterialPrimary] = atoi(&item->IDFile[2]);
}
}
if ((inst = m_inv[SLOT_SECONDARY]) && inst->IsType(ItemClassCommon)) {
item = inst->GetItem();
if (strlen(item->IDFile) > 2)
if (RuleB(Inventory,UseAugOrnamentations) && inst->HasOrnamentation())
{
const ItemInst* ornament = inst->GetOrnamentation();
if (strlen(ornament->GetItem()->IDFile) > 2)
{
ns->spawn.equipment[MaterialPrimary]= atoi(&ornament->GetItem()->IDFile[2]);
}
}
else
{
item = inst->GetItem();
if (strlen(item->IDFile) > 2)
ns->spawn.equipment[MaterialSecondary] = atoi(&item->IDFile[2]);
}
}
//these two may be related to ns->spawn.texture

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@ -806,6 +806,7 @@ public:
void SendItemPacket(int16 slot_id, const ItemInst* inst, ItemPacketType packet_type);
bool IsValidSlot(uint32 slot);
bool IsBankSlot(uint32 slot);
int32 GetEquipmentMaterial(uint8 material_slot) const;
inline bool IsTrader() const { return(Trader); }
inline bool IsBuyer() const { return(Buyer); }

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@ -4707,7 +4707,15 @@ void command_iteminfo(Client *c, const Seperator *sep)
const Item_Struct* item = inst->GetItem();
c->Message(0, "ID: %i Name: %s", item->ID, item->Name);
c->Message(0, " Lore: %s ND: %i NS: %i Type: %i", (item->LoreFlag) ? "true":"false", item->NoDrop, item->NoRent, item->ItemClass);
c->Message(0, " IDF: %s Size: %i Weight: %i icon_id: %i Price: %i", item->IDFile, item->Size, item->Weight, item->Icon, item->Price);
if(RuleB(Inventory,UseAugOrnamentations) && inst->HasOrnamentation())
{
c->Message(0, " IDF: %s Size: %i Weight: %i icon_id: %i Price: %i", inst->GetOrnamentation()->GetItem()->IDFile, item->Size, item->Weight, item->Icon, item->Price);
}
else
{
c->Message(0, " IDF: %s Size: %i Weight: %i icon_id: %i Price: %i", item->IDFile, item->Size, item->Weight, item->Icon, item->Price);
}
if (c->Admin() >= 200)
c->Message(0, "MinStatus: %i", item->MinStatus);
if (item->ItemClass==ItemClassBook)

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@ -1886,6 +1886,50 @@ void Client::DyeArmor(DyeStruct* dye){
Save();
}
int32 Client::GetEquipmentMaterial(uint8 material_slot) const
{
if // for primary and secondary we need the model, not the material
(
material_slot == MaterialPrimary ||
material_slot == MaterialSecondary
)
{
uint8 inventorySlot = Inventory::CalcSlotFromMaterial(material_slot);
const ItemInst* inst = m_inv.GetItem(inventorySlot);
if (inst != nullptr)
{
if (inst->HasOrnamentation())
{
const ItemInst* ornament = inst->GetOrnamentation();
if (strlen(ornament->GetItem()->IDFile) > 2)
{
return atoi(&ornament->GetItem()->IDFile[2]);
}
}
else
{
if (strlen(inst->GetItem()->IDFile) > 2)
{
return atoi(&inst->GetItem()->IDFile[2]);
}
else //may as well try this, since were going to 0 anyways
{
return inst->GetItem()->Material;
}
}
}
}
else
{
const Item_Struct *item = database.GetItem(GetEquipment(material_slot));
if (item!=nullptr) return item->Material;
}
return 0;
}
/*bool Client::DecreaseByItemType(uint32 type, uint8 amt) {
const Item_Struct* TempItem = 0;
ItemInst* ins;

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@ -2577,9 +2577,7 @@ void Mob::WearChange(uint8 material_slot, uint16 texture, uint32 color)
int32 Mob::GetEquipmentMaterial(uint8 material_slot) const
{
const Item_Struct *item;
item = database.GetItem(GetEquipment(material_slot));
const Item_Struct *item = database.GetItem(GetEquipment(material_slot));
if(item != 0)
{
if // for primary and secondary we need the model, not the material