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[Bots] Add support for Bot scripting. (#2515)
* [Bots] Add support for Bot scripting. # Perl - Add support for `zone/bot.pl` and `zone/bot_v#.pl`. - Add support for `global/global_bot.pl`. - Add `$bot->SignalBot(signal_id)` to Perl. - Add `$bot->OwnerMessage(message)` to Perl. - Add `$entity_list->SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Perl. - Add `$entity_list->SignalBotByBotID(bot_id, signal_id)` to Perl. - Add `$entity_list->SignalBotByBotName(bot_name, signal_id)` to Perl. - Add `EVENT_SPELL_EFFECT_BOT` to Perl. - Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Perl. # Lua - Add support for `zone/bot.lua` and `zone/bot_v#.lua`. - Add support for `global/global_bot.lua`. - Add `bot:SignalBot(signal_id)` to Lua. - Add `bot:OwnerMessage(message)` to Lua. - Add `entity_list:SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Lua. - Add `entity_list:SignalBotByBotID(bot_id, signal_id)` to Lua. - Add `entity_list:SignalBotByBotName(bot_name, signal_id)` to Lua. - Add `EVENT_SPELL_EFFECT_BOT` to Lua. - Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Lua. # Supported Bot Events 1. `EVENT_CAST` 2. `EVENT_CAST_BEGIN` 3. `EVENT_CAST_ON` 4. `EVENT_COMBAT` 5. `EVENT_DEATH` 6. `EVENT_DEATH_COMPLETE` 7. `EVENT_SAY` 8. `EVENT_SIGNAL` 9. `EVENT_SLAY` 10. `EVENT_SLAY_NPC` 11. `EVENT_SPAWN` 12. `EVENT_TARGET_CHANGE` 13. `EVENT_TIMER` 14. `EVENT_USE_SKILL` # Common - Convert NPC pointers in common events to Mob pointers so bots are supported. - Convert signal IDs to `int` where it wasn't already, allowing negative signals to be sent properly. * Add EVENT_POPUP_RESPONSE. * Cleanup and fix EVENT_COMBAT/EVENT_SLAY/EVENT_NPC_SLAY. * Fix DoNPCEmote calls. * Update attack.cpp * Update event_codes.h * Update bot_command.cpp
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+23
-4
@@ -175,11 +175,18 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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return true;
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}
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} else if (IsNPC()) {
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if (parse->EventSpell(EVENT_SPELL_EFFECT_NPC, CastToNPC(), nullptr, spell_id, export_string, 0) != 0) {
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if (parse->EventSpell(EVENT_SPELL_EFFECT_NPC, this, nullptr, spell_id, export_string, 0) != 0) {
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CalcBonuses();
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return true;
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}
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}
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#ifdef BOTS
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} else if (IsBot()) {
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if (parse->EventSpell(EVENT_SPELL_EFFECT_BOT, this, nullptr, spell_id, export_string, 0) != 0) {
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CalcBonuses();
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return true;
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}
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#endif
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}
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if(IsVirusSpell(spell_id)) {
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@@ -3782,9 +3789,15 @@ void Mob::DoBuffTic(const Buffs_Struct &buff, int slot, Mob *caster)
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return;
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}
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} else if (IsNPC()) {
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if (parse->EventSpell(EVENT_SPELL_EFFECT_BUFF_TIC_NPC, CastToNPC(), nullptr, buff.spellid, export_string, 0) != 0) {
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if (parse->EventSpell(EVENT_SPELL_EFFECT_BUFF_TIC_NPC, this, nullptr, buff.spellid, export_string, 0) != 0) {
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return;
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}
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#ifdef BOTS
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} else if (IsBot()) {
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if (parse->EventSpell(EVENT_SPELL_EFFECT_BUFF_TIC_BOT, this, nullptr, buff.spellid, export_string, 0) != 0) {
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return;
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}
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#endif
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}
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for (int i = 0; i < EFFECT_COUNT; i++) {
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@@ -4129,9 +4142,15 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
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return;
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}
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} else if (IsNPC()) {
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if (parse->EventSpell(EVENT_SPELL_FADE, CastToNPC(), nullptr, buffs[slot].spellid, export_string, 0) != 0) {
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if (parse->EventSpell(EVENT_SPELL_FADE, this, nullptr, buffs[slot].spellid, export_string, 0) != 0) {
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return;
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}
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#ifdef BOTS
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} else if (IsBot()) {
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if (parse->EventSpell(EVENT_SPELL_FADE, this, nullptr, buffs[slot].spellid, export_string, 0) != 0) {
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return;
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}
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#endif
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}
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for (int i=0; i < EFFECT_COUNT; i++)
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