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+13
-13
@@ -1260,20 +1260,20 @@ public:
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float GetFixedZ(const glm::vec3 &destination, int32 z_find_offset = 5);
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virtual int GetStuckBehavior() const { return 0; }
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void NPCSpecialAttacks(const char* parse, int permtag, bool reset = true, bool remove = false);
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inline uint32 DontHealMeBefore() const { return m_dont_heal_me_before; }
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inline uint32 DontBuffMeBefore() const { return m_dont_buff_me_before; }
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inline uint32 DontDotMeBefore() const { return m_dont_dot_me_before; }
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inline uint32 DontRootMeBefore() const { return m_dont_root_me_before; }
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inline uint32 DontSnareMeBefore() const { return m_dont_snare_me_before; }
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inline uint32 DontCureMeBefore() const { return m_dont_cure_me_before; }
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void NPCSpecialAttacks(const char *parse, int permtag, bool reset = true, bool remove = false);
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inline uint32 DontHealMeBefore() const { return m_dont_heal_me_before; }
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inline uint32 DontBuffMeBefore() const { return m_dont_buff_me_before; }
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inline uint32 DontDotMeBefore() const { return m_dont_dot_me_before; }
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inline uint32 DontRootMeBefore() const { return m_dont_root_me_before; }
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inline uint32 DontSnareMeBefore() const { return m_dont_snare_me_before; }
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inline uint32 DontCureMeBefore() const { return m_dont_cure_me_before; }
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void SetDontRootMeBefore(uint32 time) { m_dont_root_me_before = time; }
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void SetDontHealMeBefore(uint32 time) { m_dont_heal_me_before = time; }
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void SetDontBuffMeBefore(uint32 time) { m_dont_buff_me_before = time; }
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void SetDontDotMeBefore(uint32 time) { m_dont_dot_me_before = time; }
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void SetDontSnareMeBefore(uint32 time) { m_dont_snare_me_before = time; }
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void SetDontCureMeBefore(uint32 time) { m_dont_cure_me_before = time; }
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void SetDontRootMeBefore(uint32 time) { m_dont_root_me_before = time; }
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void SetDontHealMeBefore(uint32 time) { m_dont_heal_me_before = time; }
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void SetDontBuffMeBefore(uint32 time) { m_dont_buff_me_before = time; }
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void SetDontDotMeBefore(uint32 time) { m_dont_dot_me_before = time; }
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void SetDontSnareMeBefore(uint32 time) { m_dont_snare_me_before = time; }
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void SetDontCureMeBefore(uint32 time) { m_dont_cure_me_before = time; }
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// calculate interruption of spell via movement of mob
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void SaveSpellLoc() { m_SpellLocation = glm::vec3(m_Position); }
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