Renamed various Cast on Fade spell effects to more accurately describe their functions.

Missing code from prior commit.
This commit is contained in:
KayenEQ
2014-07-02 21:38:26 -04:00
parent 542c0913d6
commit 8453d5bc48
4 changed files with 61 additions and 27 deletions
+1 -1
View File
@@ -3452,7 +3452,7 @@ bool Mob::TryFadeEffect(int slot)
{
for(int i = 0; i < EFFECT_COUNT; i++)
{
if (spells[buffs[slot].spellid].effectid[i] == SE_CastOnWearoff || spells[buffs[slot].spellid].effectid[i] == SE_EffectOnFade)
if (spells[buffs[slot].spellid].effectid[i] == SE_CastOnFadeEffectAlways || spells[buffs[slot].spellid].effectid[i] == SE_CastOnRuneFadeEffect)
{
uint16 spell_id = spells[buffs[slot].spellid].base[i];
BuffFadeBySlot(slot);