mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 22:58:34 +00:00
Renamed various Cast on Fade spell effects to more accurately describe their functions.
Missing code from prior commit.
This commit is contained in:
+1
-1
@@ -3452,7 +3452,7 @@ bool Mob::TryFadeEffect(int slot)
|
||||
{
|
||||
for(int i = 0; i < EFFECT_COUNT; i++)
|
||||
{
|
||||
if (spells[buffs[slot].spellid].effectid[i] == SE_CastOnWearoff || spells[buffs[slot].spellid].effectid[i] == SE_EffectOnFade)
|
||||
if (spells[buffs[slot].spellid].effectid[i] == SE_CastOnFadeEffectAlways || spells[buffs[slot].spellid].effectid[i] == SE_CastOnRuneFadeEffect)
|
||||
{
|
||||
uint16 spell_id = spells[buffs[slot].spellid].base[i];
|
||||
BuffFadeBySlot(slot);
|
||||
|
||||
Reference in New Issue
Block a user