Renamed various Cast on Fade spell effects to more accurately describe their functions.

Missing code from prior commit.
This commit is contained in:
KayenEQ
2014-07-02 21:38:26 -04:00
parent 542c0913d6
commit 8453d5bc48
4 changed files with 61 additions and 27 deletions
+2 -2
View File
@@ -348,8 +348,8 @@ struct StatBonuses {
uint16 SpellThresholdGuard[3]; // 0 = Mitigation value 1 = Buff Slot 2 = Min damage to trigger.
uint16 MitigateSpellRune[4]; // 0 = Mitigation value 1 = Buff Slot 2 = Max mitigation per spell 3 = Rune Amt
uint16 MitigateDotRune[4]; // 0 = Mitigation value 1 = Buff Slot 2 = Max mitigation per tick 3 = Rune Amt
uint32 TriggerMeleeThreshold[3]; // 0 = Spell Effect ID 1 = Buff slot 2 = Damage Amount to Trigger
uint32 TriggerSpellThreshold[3]; // 0 = Spell Effect ID 1 = Buff slot 2 = Damage Amount to Trigger
bool TriggerMeleeThreshold; // Has Melee Threshhold
bool TriggerSpellThreshold; // Has Spell Threshhold
uint16 ManaAbsorbPercentDamage[2]; // 0 = Mitigation value 1 = Buff Slot
int16 ShieldBlock; // Chance to Shield Block
int16 BlockBehind; // Chance to Block Behind (with our without shield)