Added headless connection stuff, fixing connecting with daybreakconnections

This commit is contained in:
KimLS
2016-11-13 23:28:25 -08:00
parent f07b5d9032
commit 84367e1f77
20 changed files with 546 additions and 41 deletions
+7 -7
View File
@@ -528,13 +528,13 @@ struct ServerLSPlayerZoneChange_Struct {
};
struct ClientAuth_Struct {
int lsaccount_id; // ID# in login server's db
std::string name; // username in login server's db
std::string key; // the Key the client will present
int lsadmin; // login server admin level
int worldadmin; // login's suggested worldadmin level setting for this user, up to the world if they want to obey it
std::string ip;
int local; // 1 if the client is from the local network
uint32 lsaccount_id; // ID# in login server's db
char name[30]; // username in login server's db
char key[30]; // the Key the client will present
uint8 lsadmin; // login server admin level
int16 worldadmin; // login's suggested worldadmin level setting for this user, up to the world if they want to obey it
uint32 ip;
uint8 local; // 1 if the client is from the local network
template <class Archive>
void serialize(Archive &ar)