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Implemented standardized zone controller scripts (Rule Zone, UseZoneController) Defaulted to true
- When a zone boots, it will spawn an invisible npc by the name of zone_controller - Lua and Perl scripts can be represented with this npc as zone_controller.pl/lua - This NPC's ID is ruled be define ZONE_CONTROLLER_NPC_ID 10 - Two EVENT's uniquely are handled with this NPC/controller (They only work with the zone_controller NPC) - EVENT_SPAWN_ZONE :: All NPC spawns in the zone trigger the controller and pass the following variables: $spawned_entity_id $spawned_npc_id - EVENT_DEATH_ZONE :: All NPC deaths in the zone trigger the controller event and pass the following variables: $killer_id $killer_damage $killer_spell $killer_skill $killed_npc_id
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@@ -117,7 +117,9 @@ const char *LuaEvents[_LargestEventID] = {
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"event_respawn",
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"event_death_complete",
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"event_unhandled_opcode",
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"event_tick"
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"event_tick",
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"event_spawn_zone",
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"event_death_zone"
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};
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extern Zone *zone;
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