Implemented standardized zone controller scripts (Rule Zone, UseZoneController) Defaulted to true

- When a zone boots, it will spawn an invisible npc by the name of zone_controller
	- Lua and Perl scripts can be represented with this npc as zone_controller.pl/lua
	- This NPC's ID is ruled be define ZONE_CONTROLLER_NPC_ID 10
	- Two EVENT's uniquely are handled with this NPC/controller (They only work with the zone_controller NPC)
		- EVENT_SPAWN_ZONE :: All NPC spawns in the zone trigger the controller and pass the following variables:
			$spawned_entity_id
			$spawned_npc_id
		- EVENT_DEATH_ZONE :: All NPC deaths in the zone trigger the controller event and pass the following variables:
			$killer_id
			$killer_damage
			$killer_spell
			$killer_skill
			$killed_npc_id
This commit is contained in:
Akkadius
2015-12-29 04:08:10 -06:00
parent f25246e1a0
commit 8425607460
14 changed files with 111 additions and 31 deletions
+3 -1
View File
@@ -117,7 +117,9 @@ const char *LuaEvents[_LargestEventID] = {
"event_respawn",
"event_death_complete",
"event_unhandled_opcode",
"event_tick"
"event_tick",
"event_spawn_zone",
"event_death_zone"
};
extern Zone *zone;