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Implemented standardized zone controller scripts (Rule Zone, UseZoneController) Defaulted to true
- When a zone boots, it will spawn an invisible npc by the name of zone_controller - Lua and Perl scripts can be represented with this npc as zone_controller.pl/lua - This NPC's ID is ruled be define ZONE_CONTROLLER_NPC_ID 10 - Two EVENT's uniquely are handled with this NPC/controller (They only work with the zone_controller NPC) - EVENT_SPAWN_ZONE :: All NPC spawns in the zone trigger the controller and pass the following variables: $spawned_entity_id $spawned_npc_id - EVENT_DEATH_ZONE :: All NPC deaths in the zone trigger the controller event and pass the following variables: $killer_id $killer_damage $killer_spell $killer_skill $killed_npc_id
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@@ -347,6 +347,7 @@
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9091|2015_12_07_command_settings.sql|SHOW TABLES LIKE 'command_settings'|empty|
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9092|2015_12_17_eqtime.sql|SHOW TABLES LIKE 'eqtime'|empty|
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9093|2015_12_21_items_updates_evoitem.sql|SHOW COLUMNS FROM `items` LIKE 'evoitem'|empty|
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9094|2015_12_29_quest_zone_events.sql|SELECT * FROM perl_event_export_settings WHERE event_description = 'EVENT_SPAWN_ZONE'|empty|
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# Upgrade conditions:
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# This won't be needed after this system is implemented, but it is used database that are not
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