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Implemented standardized zone controller scripts (Rule Zone, UseZoneController) Defaulted to true
- When a zone boots, it will spawn an invisible npc by the name of zone_controller - Lua and Perl scripts can be represented with this npc as zone_controller.pl/lua - This NPC's ID is ruled be define ZONE_CONTROLLER_NPC_ID 10 - Two EVENT's uniquely are handled with this NPC/controller (They only work with the zone_controller NPC) - EVENT_SPAWN_ZONE :: All NPC spawns in the zone trigger the controller and pass the following variables: $spawned_entity_id $spawned_npc_id - EVENT_DEATH_ZONE :: All NPC deaths in the zone trigger the controller event and pass the following variables: $killer_id $killer_damage $killer_spell $killer_skill $killed_npc_id
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@@ -233,6 +233,7 @@ RULE_BOOL(Zone, LevelBasedEXPMods, false) // Allows you to use the level_exp_mod
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RULE_INT(Zone, WeatherTimer, 600) // Weather timer when no duration is available
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RULE_BOOL(Zone, EnableLoggedOffReplenishments, true)
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RULE_INT(Zone, MinOfflineTimeToReplenishments, 21600) // 21600 seconds is 6 Hours
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RULE_BOOL(Zone, UseZoneController, true) // Enables the ability to use persistent quest based zone controllers (zone_controller.pl/lua)
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RULE_CATEGORY_END()
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RULE_CATEGORY(Map)
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